- Sat Jan 21, 2012 12:00 am
#40925
Setup and Rule Diagram Explanation
This is a Basic Linear: Balanced game.
The initial scenario is as follows:
Let us examine each rule individually.
The first rule sets up a basic sequential relationship between T and L. The traditional representation for such a rule is:
T L
This rule produces two Not Laws:
The second rule creates a rotating VW block:
No Not Laws can be drawn from this block because the variables are not fixed.
The third and fourth rules each create rotating split-blocks:
Interestingly, the third and fourth rules jointly address four of the six variables, and place those four variables into two identical relationships. While this may not seem notable, consider the effect on the remaining two variables, N and W—how must they be related to each other?
The answer is often not obvious at first, and if you are uncertain, sketch out a few diagrams and randomly place the two blocks from the third and fourth rules. You will quickly discover that the two remaining variables are also in an identical relationship:
This inference, which is critical to the game, occurs because in a closed system, when two of three pairs of variables are in an identical relationship, then the third pair must also be in a similar relationship. Thus, all six variables are involved in identical rotating split-blocks. There are, however, some further limitations on variable placement due to the effects of the first and second rules. By connecting the Not Laws created by the first rule to the two blocks in the third and fourth rules, two additional Not Laws can be drawn:
There are some further interactions between the blocks, but because these inferences can be difficult to ascertain just by glancing at the rules, we will address them during the questions when they arise.
This is a Basic Linear: Balanced game.
The initial scenario is as follows:
Let us examine each rule individually.
The first rule sets up a basic sequential relationship between T and L. The traditional representation for such a rule is:
T L
This rule produces two Not Laws:
The second rule creates a rotating VW block:
No Not Laws can be drawn from this block because the variables are not fixed.
The third and fourth rules each create rotating split-blocks:
Interestingly, the third and fourth rules jointly address four of the six variables, and place those four variables into two identical relationships. While this may not seem notable, consider the effect on the remaining two variables, N and W—how must they be related to each other?
The answer is often not obvious at first, and if you are uncertain, sketch out a few diagrams and randomly place the two blocks from the third and fourth rules. You will quickly discover that the two remaining variables are also in an identical relationship:
This inference, which is critical to the game, occurs because in a closed system, when two of three pairs of variables are in an identical relationship, then the third pair must also be in a similar relationship. Thus, all six variables are involved in identical rotating split-blocks. There are, however, some further limitations on variable placement due to the effects of the first and second rules. By connecting the Not Laws created by the first rule to the two blocks in the third and fourth rules, two additional Not Laws can be drawn:
- First, because T cannot be sixth, combining that inference with the third rule produces the inference that M cannot be third (otherwise T would have to be sixth).
Second, because L cannot be first, combining that inference with the fourth rule produces the inference that V cannot be fourth (otherwise L would have to be first).
There are some further interactions between the blocks, but because these inferences can be difficult to ascertain just by glancing at the rules, we will address them during the questions when they arise.
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