- Sat Jan 21, 2012 12:00 am
#73469
Setup and Rule Diagram Explanation
This is a Grouping/Linear Combination game.
Full Setup: This is an extremely challenging game, with a unique game setup and a disparate set of rules. The two stages and the performance times should be shown in an Advanced Linear format, with separate rows for each stage. The unavailable times for each stage should be shown with an X in those spaces. Here is the base diagram, with the first rule represented:
The remaining rules require further analysis.
Rule #2:
This rule establishes that G performs before H, which can be represented as:
GF > HF
The immediate consequence of this rule is that H cannot perform on the north stage at 6, and G cannot perform on the south stage at 12. These two inferences can be shown as Not Laws on the diagram.
This rule ultimately plays a powerful role in the game, but only in conjunction with other rules.
Rule #3:
This rule indicates that if any rock group performs at 10, then no folk group performs at 10. Thus, if a rock group performs at 10, the other group playing at 10 must also be a rock band. By the contrapositive, if a folk band plays at 10, then the other band playing must be a folk band. This rule, then, leads to two blocks:
Thus, the two 10 slots must be performed by bands of the same type.
Rule #4:
According to this rule, L and T must perform on different stages:
The rule does not generate a simple not-block; instead the rule applies to each entire stage and the order of the variables is not important (and thus a TL not-block would also be valid, but unnecessary because of the “Stage” subscript on the block). The operating effect of this rule is that L and T cannot perform on the same stage, and thus exactly one of L or T is always performing on the north stage, and the other performs on the south stage.
Rule #5:
This rule also creates a horizontal block, but not one tied to a particular stage. If Q must follow a folk band playing in the prior time slot, the best representation is:
Like other rules, this one has a degree of uncertainty to it because Q and the folk band prior to Q can perform on the same stage, or on different stages.
Because this is a fixed block (e.g. the two variables are fixed in consecutive order), Q can never perform in the 6 slot on the north stage, creating another Not Law. There are further implications to this rule as well, such as that if P plays at 6, Q cannot play at 8 (and, via the contrapositive, if Q plays at 8, P cannot play at 6 and must play at 12).
Because of the unusual nature of the rules, there are more inferences in this game, but let’s use the questions to discuss those inferences, and then at the end we’ll provide the complete setup again.
This is a Grouping/Linear Combination game.
Full Setup: This is an extremely challenging game, with a unique game setup and a disparate set of rules. The two stages and the performance times should be shown in an Advanced Linear format, with separate rows for each stage. The unavailable times for each stage should be shown with an X in those spaces. Here is the base diagram, with the first rule represented:
The remaining rules require further analysis.
Rule #2:
This rule establishes that G performs before H, which can be represented as:
GF > HF
The immediate consequence of this rule is that H cannot perform on the north stage at 6, and G cannot perform on the south stage at 12. These two inferences can be shown as Not Laws on the diagram.
This rule ultimately plays a powerful role in the game, but only in conjunction with other rules.
Rule #3:
This rule indicates that if any rock group performs at 10, then no folk group performs at 10. Thus, if a rock group performs at 10, the other group playing at 10 must also be a rock band. By the contrapositive, if a folk band plays at 10, then the other band playing must be a folk band. This rule, then, leads to two blocks:
Thus, the two 10 slots must be performed by bands of the same type.
Rule #4:
According to this rule, L and T must perform on different stages:
The rule does not generate a simple not-block; instead the rule applies to each entire stage and the order of the variables is not important (and thus a TL not-block would also be valid, but unnecessary because of the “Stage” subscript on the block). The operating effect of this rule is that L and T cannot perform on the same stage, and thus exactly one of L or T is always performing on the north stage, and the other performs on the south stage.
Rule #5:
This rule also creates a horizontal block, but not one tied to a particular stage. If Q must follow a folk band playing in the prior time slot, the best representation is:
Like other rules, this one has a degree of uncertainty to it because Q and the folk band prior to Q can perform on the same stage, or on different stages.
Because this is a fixed block (e.g. the two variables are fixed in consecutive order), Q can never perform in the 6 slot on the north stage, creating another Not Law. There are further implications to this rule as well, such as that if P plays at 6, Q cannot play at 8 (and, via the contrapositive, if Q plays at 8, P cannot play at 6 and must play at 12).
Because of the unusual nature of the rules, there are more inferences in this game, but let’s use the questions to discuss those inferences, and then at the end we’ll provide the complete setup again.
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