- Wed Aug 16, 2017 11:51 am
#38400
Setup and Rule Diagram Explanation
This is a Basic Linear: Balanced game.
Because Basic Linear games are generally easy to handle for most test takers, this was an excellent way to begin the Logic Games section of the October 2015 LSAT.
The game scenario establishes that a criminal recruited seven accomplices, one at a time. Because there are no ties, this is a Balanced game. The following linear scenario underpins the sequence:
The first rule establishes a rotating ST Not Block:
Alternatively, you can represent this rule with a circle, as shown below:
Although Not Blocks are usually relegated to the lower rungs of significance, you need to stay mindful of the separation requirement conveyed by this rule.
The second rule establishes the following sequence:
This sequence creates a Q Not Law and a R Not Law:
The third rule establishes a VW Block:
As with the previous rule, Not Laws can again be drawn:
The last rule indicates that P must be fourth:
You should immediately notice the implication of this rule on the placement of the VW Block: if P is 4, then V cannot be 3, and W cannot be 5. When these two Not Laws are added to the diagram, we arrive at the final setup for this game:
This is a Basic Linear: Balanced game.
Because Basic Linear games are generally easy to handle for most test takers, this was an excellent way to begin the Logic Games section of the October 2015 LSAT.
The game scenario establishes that a criminal recruited seven accomplices, one at a time. Because there are no ties, this is a Balanced game. The following linear scenario underpins the sequence:
The first rule establishes a rotating ST Not Block:
Alternatively, you can represent this rule with a circle, as shown below:
Although Not Blocks are usually relegated to the lower rungs of significance, you need to stay mindful of the separation requirement conveyed by this rule.
The second rule establishes the following sequence:
- Q R
This sequence creates a Q Not Law and a R Not Law:
The third rule establishes a VW Block:
As with the previous rule, Not Laws can again be drawn:
The last rule indicates that P must be fourth:
You should immediately notice the implication of this rule on the placement of the VW Block: if P is 4, then V cannot be 3, and W cannot be 5. When these two Not Laws are added to the diagram, we arrive at the final setup for this game:
You do not have the required permissions to view the files attached to this post.