- Mon Sep 22, 2014 4:27 pm
#16886
c,
Make sure your diagram accurately represents everything you know about the sequence, and in such a way that you can tell immediately by looking at any part of it what that part means. The diagram will give you a ton of information on the questions, but it can only do that if it's done so well that there's no possibility of being confused by it. When there are multiple branches and arrows, make sure you know what they mean! Don't just diagram mechanically; diagram in such a way that you know what each thing means and can use it for reference.
Some sequencing games lend themselves to the use of templates because of conditional rules or things that have a choice of two different ways. Completely diagram each template, and then, if a local question triggers one of the templates, use only that diagram to answer the question.
Make a note of all the things that could be first and all the things that could be last. Do this for each template, if you have multiple templates. This can come in handy, and sometimes this can tell you which template to use for a local question - if it says "If J is last, which one of the following could be true?" and J can't be last in Template #1, then you know you're using Template #2, as an example.
Hope this helps!
Robert Carroll