- Thu Feb 20, 2014 12:00 am
#32677
Complete Question Explanation
(See the complete passage discussion here: lsat/viewtopic.php?t=13362)
The correct answer choice is (D)
This question refers to games discussed in passage B, and online games that are intentionally commodified—games in which virtual assets are made into real world commodities in trades for real world currency (most online games prohibit such real world commerce in virtual assets, the author offers in the first paragraph of passage B).
Answer choice (A): This is a very popular wrong answer choice, because the author says that with respect to games that are commodified, even in-world sales for virtual currency would be taxed regardless of whether the buyer cashes out—but the author of the passage refers to the sale of virtual currency for real world currency, not for real world items.
Answer choice (B): It is possible that some such games allow avatar trades, but this is not mentioned in the passage, so it fails the Fact Test and should be ruled out in response to this Must Be True question.
Answer choice (C): The author of the first passage mentions that Castronova noticed a lively economy within the game he played, that players of that game got wealthier as they played more. This is not, however, listed as an attribute of commodified games in passage B’s discussion, so this is unconfirmed by the passage and should be eliminated.
Answer choice (D): This is the correct answer choice, and one that shows that you can’t necessarily rely solely on the line referenced by the question. At the beginning of passage B the author provides that most games prohibit real world trade in virtual assets, but that those that wish to encourage such commodification can do so by granting intellectual property rights to their players.
Answer choice (E): The author of passage B discusses the trade of real currency for virtual items and for virtual currency but does not mention whether commodified games allow for trade in various types of virtual currency. As such, this choice cannot be confirmed by the information in the stimulus and thus fails the Fact Test.
(See the complete passage discussion here: lsat/viewtopic.php?t=13362)
The correct answer choice is (D)
This question refers to games discussed in passage B, and online games that are intentionally commodified—games in which virtual assets are made into real world commodities in trades for real world currency (most online games prohibit such real world commerce in virtual assets, the author offers in the first paragraph of passage B).
Answer choice (A): This is a very popular wrong answer choice, because the author says that with respect to games that are commodified, even in-world sales for virtual currency would be taxed regardless of whether the buyer cashes out—but the author of the passage refers to the sale of virtual currency for real world currency, not for real world items.
Answer choice (B): It is possible that some such games allow avatar trades, but this is not mentioned in the passage, so it fails the Fact Test and should be ruled out in response to this Must Be True question.
Answer choice (C): The author of the first passage mentions that Castronova noticed a lively economy within the game he played, that players of that game got wealthier as they played more. This is not, however, listed as an attribute of commodified games in passage B’s discussion, so this is unconfirmed by the passage and should be eliminated.
Answer choice (D): This is the correct answer choice, and one that shows that you can’t necessarily rely solely on the line referenced by the question. At the beginning of passage B the author provides that most games prohibit real world trade in virtual assets, but that those that wish to encourage such commodification can do so by granting intellectual property rights to their players.
Answer choice (E): The author of passage B discusses the trade of real currency for virtual items and for virtual currency but does not mention whether commodified games allow for trade in various types of virtual currency. As such, this choice cannot be confirmed by the information in the stimulus and thus fails the Fact Test.