- Tue Jun 07, 2016 2:38 pm
#26245
Setup and Rule Diagram Explanation
This is a Grouping: Balanced, Defined-Moving, Numerical Distribution, Identify the Templates game.
The game scenario establishes that each of seven trees must be planted on exactly one of three lots:
Since exactly seven trees are being planted on the three lots, but it is yet unknown how many trees are being planted on each lot, the game is Defined-Moving. In addition, since each tree must be planted on exactly one lot, the game Balanced. Notice the absence of any overt indication as to the minimum number of trees per lot.
The first rule states that the trees planted on one of the lots are H, O, and exactly one other tree:
The second rule states that M and W cannot be planted on the same lot.
The third rule indicates that either L or W, but not both, is planted on lot 1:
The fourth rule states that either M or O, but not both, is planted on lot 2:
Finally, the last rule requires that the number of trees on lot 3 is greater than the number of trees on lot 1:
If the group of three trees is planted on lot 2, we would be left with exactly four trees to distribute between lots 1 and 3. And, since there must be more trees on lot 3 than on lot 1 (3 > 1), the four trees cannot be split evenly between the two lots. Therefore, lot 3 will end up with three of the trees, while lot 1 will end up with only one tree. Due to the fixed nature of this distribution, it would be best to represent it with a Template:
This Template can be taken a step further. Recall that either M or O, but not both, must be planted on lot 2 (rule 4). So, if the group of three trees—H, O, and one other tree—is planted on lot 2, then M cannot be planted there. However, M cannot be planted on lot 1 either, because that lot contains only one tree in this distribution, and that tree must be either L or W (rule 3). Therefore, in the 1-3-3 distribution, M must be planted on lot 3. And, since W cannot be planted on the same lot as M (second rule), W cannot be planted on lot 3:
Next, we need to examine the distribution where the group of three trees (H, O and one other tree) is planted on lot 3. We are left with four trees to distribute between lots 1 and 2, but need to ensure that lot 3 > lot 1. With three trees planted on lot 3, lot 1 can have at most 2 trees. This creates two separate distributions:
In each of these two distributions, M must be planted on lot 2 in compliance with the fourth rule. And, since M and W cannot be planted on the same lot, W cannot be planted on lot 2:
The game epitomizes the central proposition that is inherent in a Templates approach: you will spend a bit more time in the setup, but this time will be regained in the lightning-fast execution of the questions. Even though our templates are not fully developed (each of them contains a fair number of empty spaces), they do show how the rules operate together, and reveal important inferences that you may not have been able to make otherwise (for instance, you may notice that M is not planted on lot 1 in any of the templates).
This approach also highlights the close link between Numerical Distribution and Templates. Granted, not all distribution-driven games can be solved with Templates, and not all Template-driven games contain Numerical Distributions. Nevertheless, there is a significant association between the two.
Notice, also, that the decision to examine the Numerical Distributions (and Templates) could not have been made without thoroughly analyzing the rule set first. Students often make the mistake of creating distributions immediately upon noticing a numerical imbalance in the scenario, which could potentially lead to the creation of many more distributions than the rules ultimately allow. So, examine your rules first, and then decide if a Numerical Distribution (that may or may not lead to the creation of Templates) is worth analyzing.
The final diagram for the game should look like this:
This is a Grouping: Balanced, Defined-Moving, Numerical Distribution, Identify the Templates game.
The game scenario establishes that each of seven trees must be planted on exactly one of three lots:
Since exactly seven trees are being planted on the three lots, but it is yet unknown how many trees are being planted on each lot, the game is Defined-Moving. In addition, since each tree must be planted on exactly one lot, the game Balanced. Notice the absence of any overt indication as to the minimum number of trees per lot.
The first rule states that the trees planted on one of the lots are H, O, and exactly one other tree:
The second rule states that M and W cannot be planted on the same lot.
The third rule indicates that either L or W, but not both, is planted on lot 1:
The fourth rule states that either M or O, but not both, is planted on lot 2:
Finally, the last rule requires that the number of trees on lot 3 is greater than the number of trees on lot 1:
- lot 3 lot 1
- 1. Although the scenario does not specify a minimum number of trees per lot, the rules clearly demand at least one tree per lot: there must be at least one tree on lot 1 (L/W), and at least one on lot 2 (M/O). And, since there must be more trees on lot 3 than on lot 1, the minimum number of trees on lot 3 must be two:
2. Once the minimum requirement for each group is satisfied, we are left with 3 trees to work with. Our distribution needs to conform to the following additional conditions:
There must be exactly three trees on one of the lots (first rule).
There must be more trees on lot 3 than on lot 1 (last rule)
If the group of three trees is planted on lot 2, we would be left with exactly four trees to distribute between lots 1 and 3. And, since there must be more trees on lot 3 than on lot 1 (3 > 1), the four trees cannot be split evenly between the two lots. Therefore, lot 3 will end up with three of the trees, while lot 1 will end up with only one tree. Due to the fixed nature of this distribution, it would be best to represent it with a Template:
This Template can be taken a step further. Recall that either M or O, but not both, must be planted on lot 2 (rule 4). So, if the group of three trees—H, O, and one other tree—is planted on lot 2, then M cannot be planted there. However, M cannot be planted on lot 1 either, because that lot contains only one tree in this distribution, and that tree must be either L or W (rule 3). Therefore, in the 1-3-3 distribution, M must be planted on lot 3. And, since W cannot be planted on the same lot as M (second rule), W cannot be planted on lot 3:
Next, we need to examine the distribution where the group of three trees (H, O and one other tree) is planted on lot 3. We are left with four trees to distribute between lots 1 and 2, but need to ensure that lot 3 > lot 1. With three trees planted on lot 3, lot 1 can have at most 2 trees. This creates two separate distributions:
In each of these two distributions, M must be planted on lot 2 in compliance with the fourth rule. And, since M and W cannot be planted on the same lot, W cannot be planted on lot 2:
The game epitomizes the central proposition that is inherent in a Templates approach: you will spend a bit more time in the setup, but this time will be regained in the lightning-fast execution of the questions. Even though our templates are not fully developed (each of them contains a fair number of empty spaces), they do show how the rules operate together, and reveal important inferences that you may not have been able to make otherwise (for instance, you may notice that M is not planted on lot 1 in any of the templates).
This approach also highlights the close link between Numerical Distribution and Templates. Granted, not all distribution-driven games can be solved with Templates, and not all Template-driven games contain Numerical Distributions. Nevertheless, there is a significant association between the two.
Notice, also, that the decision to examine the Numerical Distributions (and Templates) could not have been made without thoroughly analyzing the rule set first. Students often make the mistake of creating distributions immediately upon noticing a numerical imbalance in the scenario, which could potentially lead to the creation of many more distributions than the rules ultimately allow. So, examine your rules first, and then decide if a Numerical Distribution (that may or may not lead to the creation of Templates) is worth analyzing.
The final diagram for the game should look like this:
You do not have the required permissions to view the files attached to this post.