- Fri Jan 21, 2011 12:00 am
#59630
Setup and Rule Diagram Explanation
This is a Grouping Game, Partially Defined.
This game was widely considered the most difficult of the June 2004 exam. After three linear-based games, the test makers saved a Partially Defined Grouping game for last, but test takers do get a break because this game has only five questions.
At first, this game appears to be a straight defined Grouping game: six lunch trucks serve three office buildings. However, the game scenario does not specify that each truck serves only one building, and in fact the second rule explicitly indicates that a truck can serve more than one building (by itself, this fact opens up the game to many more possible solutions). If each lunch truck served only one building, the game would be considerably easier because the assignment of a truck to a building would eliminate that truck from further consideration. Thus, one reason test takers felt this game was more difficult was because there is much more to consider within the setup of this game compared to the prior three games (there are also twice as many rules in this game as in any of the other games on this test).
The first decision in this game is what variable set to choose as the base. Either the lunch trucks or the buildings could serve as the base, but we will use the buildings since there are fewer buildings and each of the rules references the trucks going to the buildings. There is also an intuitive element here as it is easier to see the trucks going to the buildings; if the buildings were assigned to the trucks it would be counter to how things work in the real world (trucks move, buildings don’t).
With that in mind, we can create the following basic representation of the variable sets:
Now, let’s examine each rule.
Rule #1. The first rule establishes that Y is served by exactly three lunch trucks, two of which are F and H:
Rule #2. This rule indicates that F serves two buildings, one of which is Y, and the other is X or Z:
Rule #3. Like the first two rules, this rule addresses a numerical relationship within the game. Given the open-ended nature of the truck assignments in the game scenario, you must look for rules that establish exact numbers, and, hopefully, a complete Numerical Distribution of trucks to buildings. More on this point later.
According to this rule, I must serve more buildings than S:
#I #S
So, at this point, I must serve either two or three buildings, and S must serve either one or two buildings (note that it is possible for I and S to serve the same building). This rule is worth tracking since other rules can (and will) impact these possibilities.
Rule #4. This rule, which states that T does not serve Y, can be added as a Not Law to our setup:
Rule #5. This is a powerful rule, and one whose implications can be easily overlooked. First, the diagram for this rule is as follows:
If F and P do not serve the same building, the obvious deduction is that P does not serve building Y. However, we already know from the second rule that F serves exactly two buildings. Since P cannot serve those two buildings and there are only three buildings, we can infer that P can serve only one building and that it must be the building not served by F. Thus, for example, if F is assigned to building X, then P would have to be assigned to building Z. There are several variations on this rule, but the gist in each case is the same: when one of F or P is assigned to building X, the other is assigned to building Z, when one of F or P is assigned to building Z, the other is assigned to building X. We can represent this with a dual F/P option on buildings X and Z:
Thus, numerically we have now established that P can serve only one building, and from the second rule we know that F serves exactly two buildings.
With this rule we have also eliminated several lunch trucks from serving building Y. With two trucks assigned to Y (trucks F and H), and two trucks eliminated from serving Y (trucks T and P), only two trucks remain to fill the third space at Y: truck I or S. This can also be diagrammed with a dual-option:
Rule #6. This rule can be diagrammed as:
The first part of this rule indicates that T serves two buildings. Since from rule #4 we know that T cannot serve building Y, we can infer that T serves buildings X and Z. The second part of this rule indicates that T and I serve two of the same buildings, and this means that I must also serve buildings X and Z. I could also serve building Y, but does not have to. With the information above, the diagram is:
Note that I can still serve the remaining building, building Y. This rule only specifies that T serves two buildings also served by I; I could serve all three buildings without violating this rule (or any other).
The setup above is the final setup for the game, but given all of the numerical rules in this game, you must examine the numerical possibilities for each variable before proceeding to the questions (remember, always examine rules about numbers!). Let’s examine the options for each lunch truck:
Reviewing the game, there are three elements of uncertainty that must be tracked throughout the questions:
This is a Grouping Game, Partially Defined.
This game was widely considered the most difficult of the June 2004 exam. After three linear-based games, the test makers saved a Partially Defined Grouping game for last, but test takers do get a break because this game has only five questions.
At first, this game appears to be a straight defined Grouping game: six lunch trucks serve three office buildings. However, the game scenario does not specify that each truck serves only one building, and in fact the second rule explicitly indicates that a truck can serve more than one building (by itself, this fact opens up the game to many more possible solutions). If each lunch truck served only one building, the game would be considerably easier because the assignment of a truck to a building would eliminate that truck from further consideration. Thus, one reason test takers felt this game was more difficult was because there is much more to consider within the setup of this game compared to the prior three games (there are also twice as many rules in this game as in any of the other games on this test).
The first decision in this game is what variable set to choose as the base. Either the lunch trucks or the buildings could serve as the base, but we will use the buildings since there are fewer buildings and each of the rules references the trucks going to the buildings. There is also an intuitive element here as it is easier to see the trucks going to the buildings; if the buildings were assigned to the trucks it would be counter to how things work in the real world (trucks move, buildings don’t).
With that in mind, we can create the following basic representation of the variable sets:
Now, let’s examine each rule.
Rule #1. The first rule establishes that Y is served by exactly three lunch trucks, two of which are F and H:
Rule #2. This rule indicates that F serves two buildings, one of which is Y, and the other is X or Z:
Rule #3. Like the first two rules, this rule addresses a numerical relationship within the game. Given the open-ended nature of the truck assignments in the game scenario, you must look for rules that establish exact numbers, and, hopefully, a complete Numerical Distribution of trucks to buildings. More on this point later.
According to this rule, I must serve more buildings than S:
#I #S
So, at this point, I must serve either two or three buildings, and S must serve either one or two buildings (note that it is possible for I and S to serve the same building). This rule is worth tracking since other rules can (and will) impact these possibilities.
Rule #4. This rule, which states that T does not serve Y, can be added as a Not Law to our setup:
Rule #5. This is a powerful rule, and one whose implications can be easily overlooked. First, the diagram for this rule is as follows:
If F and P do not serve the same building, the obvious deduction is that P does not serve building Y. However, we already know from the second rule that F serves exactly two buildings. Since P cannot serve those two buildings and there are only three buildings, we can infer that P can serve only one building and that it must be the building not served by F. Thus, for example, if F is assigned to building X, then P would have to be assigned to building Z. There are several variations on this rule, but the gist in each case is the same: when one of F or P is assigned to building X, the other is assigned to building Z, when one of F or P is assigned to building Z, the other is assigned to building X. We can represent this with a dual F/P option on buildings X and Z:
Thus, numerically we have now established that P can serve only one building, and from the second rule we know that F serves exactly two buildings.
With this rule we have also eliminated several lunch trucks from serving building Y. With two trucks assigned to Y (trucks F and H), and two trucks eliminated from serving Y (trucks T and P), only two trucks remain to fill the third space at Y: truck I or S. This can also be diagrammed with a dual-option:
Rule #6. This rule can be diagrammed as:
The first part of this rule indicates that T serves two buildings. Since from rule #4 we know that T cannot serve building Y, we can infer that T serves buildings X and Z. The second part of this rule indicates that T and I serve two of the same buildings, and this means that I must also serve buildings X and Z. I could also serve building Y, but does not have to. With the information above, the diagram is:
Note that I can still serve the remaining building, building Y. This rule only specifies that T serves two buildings also served by I; I could serve all three buildings without violating this rule (or any other).
The setup above is the final setup for the game, but given all of the numerical rules in this game, you must examine the numerical possibilities for each variable before proceeding to the questions (remember, always examine rules about numbers!). Let’s examine the options for each lunch truck:
- F: As specified in the second rule, F serves exactly two buildings, one of which is Y.
H: H is somewhat of a wild card in this game. H must serve at least building Y, but there is no other rule limiting how many buildings H must serve. Consequently, H could serve one, two, or three buildings.
I: I must serve at least two buildings (X and Z), and possibly all three buildings.
P: Because of the interaction of the second and fifth rules, P can only serve one building (X or Z).
S: From the third rule we know that S is limited to serving either one or two buildings, but which buildings those are is undetermined.
T: From the third and sixth rules we know that T serves exactly two buildings, and those buildings are X and Z.
Reviewing the game, there are three elements of uncertainty that must be tracked throughout the questions:
- 1. The F/P dual-option.
2. How many buildings H serves.
3. The relationship between I and S.
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