- Thu Jan 21, 2016 12:00 am
#40323
Setup and Rule Diagram Explanation
This is a Basic Linear: Balanced game.
The game scenario establishes that a realtor shows five houses, one in each of five neighborhoods. Our only job is to determine the order in which the houses are shown:
This creates a Basic Linear diagram, and because there are five variables for five positions, this is a Balanced game. With the basic structure in place, let us now turn to the rules.
The first rule establishes that R must be either first or second:
This Split Dual-Option creates three Not Laws:
The second rule establishes another Split Dual-Option: T must be either first or fifth:
As with the previous rule, Not Laws can again be drawn:
An alternative approach to this Split Dual-Option would be to use arrows:
Whichever approach you take, avoid representing multiple Split Dual-Options in a way that could lead to erroneous inferences. For instance, your diagram should not look like this:
A Dual Option in the first position is unwarranted, because there are other variables—besides R and T—that could potentially be placed there. Always represent your rules in a way that avoids misinterpretation, even if that requires a slight deviation from the norm.
The third rule establishes a Dual Option for Q or V in the third position:
The final rule establishes a QS Not-Block:
Thus, we arrive at the final setup for this game:
There are more inferences in this game, but they require undertaking a Templates-based approach. Such an approach would be tremendously helpful in this game for several reasons:
The game epitomizes the central proposition that is inherent in a Templates approach: you will spend a bit more time in the setup, but this time will be regained in the lightning-fast execution of the questions.
This is a Basic Linear: Balanced game.
The game scenario establishes that a realtor shows five houses, one in each of five neighborhoods. Our only job is to determine the order in which the houses are shown:
This creates a Basic Linear diagram, and because there are five variables for five positions, this is a Balanced game. With the basic structure in place, let us now turn to the rules.
The first rule establishes that R must be either first or second:
This Split Dual-Option creates three Not Laws:
The second rule establishes another Split Dual-Option: T must be either first or fifth:
As with the previous rule, Not Laws can again be drawn:
An alternative approach to this Split Dual-Option would be to use arrows:
Whichever approach you take, avoid representing multiple Split Dual-Options in a way that could lead to erroneous inferences. For instance, your diagram should not look like this:
A Dual Option in the first position is unwarranted, because there are other variables—besides R and T—that could potentially be placed there. Always represent your rules in a way that avoids misinterpretation, even if that requires a slight deviation from the norm.
The third rule establishes a Dual Option for Q or V in the third position:
The final rule establishes a QS Not-Block:
Thus, we arrive at the final setup for this game:
There are more inferences in this game, but they require undertaking a Templates-based approach. Such an approach would be tremendously helpful in this game for several reasons:
- 1. The number of variables is incredibly small: the fewer the variables, the fewer solutions.
2. The game is Balanced, with a 1-1 distribution between variables and available spaces.
3. The rules are incredibly restrictive. Notice, for instance, the implication of the Q/V Dual-Option: if Q were third, and S and Q cannot be next to each other, then S must be either first or fifth, trading places with T. On the other hand, if V were third, exactly one of Q or S must be positioned on either side of V to avoid violating the last rule of the game. And, since R must be either first or second, the first two variables must be R and either Q or S, not necessarily in that order.
- 1. If Q is third, then S and T will trade places at positions 1 and 5. Consequently, R must be second, and V—fourth:
- 2. If V is third, it is best to split the solutions in two different directions, based on whether R is first or second. In either solution, we must ensure that S and Q are never adjacent to each other:
The game epitomizes the central proposition that is inherent in a Templates approach: you will spend a bit more time in the setup, but this time will be regained in the lightning-fast execution of the questions.
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