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- Sat Sep 10, 2011 8:42 am
#90418
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced game.
The game scenario indicates that six people ride a bus together. The bus seats are divided into three rows of two seats each. This creates an Advanced Linear: Balanced scenario:
The first rule indicates that G and H form a block in the aisle seats:
This rule eliminates G and H from sitting in the window seats, and additionally eliminates H from sitting in row 1 and G from sitting in row 3. Because the GH block must occupy the aisle seats in rows 1-2 or rows 2-3, either G or H always sit in the aisle seat in row 2:
The second rule states that if M occupies an aisle seat, then H and L sit in the same row, with H in the aisle seat according to the first rule:
The third rule is another odd rule, and states that when G and K sit in the same row, then M is in the seat directly behind I’s seat. The phrase “directly behind” indicates that they are both in window seats or both in aisle seats; however, I and M cannot be in aisle seats because that would not leave room for the GH block, and so I and M would have to be in window seats:
More on this rule shortly.
The fourth rule states that when K occupies a window seat, M sits in row 3:
The fifth rule states that when K occupies a seat in row 3, I sits in row 1:
You may have noted that the rules in this game are extremely varied. This makes remembering the rules more difficult, and increases the difficulty of applying the rules. Not surprisingly, most students feel that this is the most difficult game of the test.
With the basic diagram of each rule in place, let’s consider some of the inferences that can be drawn when the rules are linked together.
The third rule can only be enacted if K and G sit in row 1. Otherwise, there is no room for the IM block. In fact, the rules are so restrictive that when the K and G rule is enacted there is only one solution to the game:
The second rule also produces a severely limited scenario. When M sits in an aisle seat, M must be in row 1 or 3 in order to accommodate the GH block. However, with the aisle seats filled, K must sit in a window seat. This enacts the fourth rule, which stipulates that when K sits in a window seat, M must sit in row 3:
Further, the third rule ultimately prohibits K from sitting in row 1, and thus K must sit in row 3. Finally, I must sit in row 1:
At this point, you might be coming to the realization that there are a limited number of solutions to this game. In fact, only seven templates containing fourteen possibilities exist in this game. Although one approach would be to identify each of these templates, there are likely too many templates to be able to show each within the time limits of the game. Normally, we would prefer to draw out four or five templates at most.
With the variety of rules, you should remember that using hypotheticals can be a very effective weapon. If you find yourself unable to identify the inferences in a game, draw out a few solutions to the game; this approach allows you to work with the rules and at the same time increase your knowledge of the game. For example, the following hypothetical proves correct answer choice (E) on Question #14 and answer choice (A) on question #15:
Before moving on to the questions, here is the final setup for the game:
This is an Advanced Linear: Balanced game.
The game scenario indicates that six people ride a bus together. The bus seats are divided into three rows of two seats each. This creates an Advanced Linear: Balanced scenario:
The first rule indicates that G and H form a block in the aisle seats:
This rule eliminates G and H from sitting in the window seats, and additionally eliminates H from sitting in row 1 and G from sitting in row 3. Because the GH block must occupy the aisle seats in rows 1-2 or rows 2-3, either G or H always sit in the aisle seat in row 2:
The second rule states that if M occupies an aisle seat, then H and L sit in the same row, with H in the aisle seat according to the first rule:
The third rule is another odd rule, and states that when G and K sit in the same row, then M is in the seat directly behind I’s seat. The phrase “directly behind” indicates that they are both in window seats or both in aisle seats; however, I and M cannot be in aisle seats because that would not leave room for the GH block, and so I and M would have to be in window seats:
More on this rule shortly.
The fourth rule states that when K occupies a window seat, M sits in row 3:
The fifth rule states that when K occupies a seat in row 3, I sits in row 1:
You may have noted that the rules in this game are extremely varied. This makes remembering the rules more difficult, and increases the difficulty of applying the rules. Not surprisingly, most students feel that this is the most difficult game of the test.
With the basic diagram of each rule in place, let’s consider some of the inferences that can be drawn when the rules are linked together.
The third rule can only be enacted if K and G sit in row 1. Otherwise, there is no room for the IM block. In fact, the rules are so restrictive that when the K and G rule is enacted there is only one solution to the game:
The second rule also produces a severely limited scenario. When M sits in an aisle seat, M must be in row 1 or 3 in order to accommodate the GH block. However, with the aisle seats filled, K must sit in a window seat. This enacts the fourth rule, which stipulates that when K sits in a window seat, M must sit in row 3:
Further, the third rule ultimately prohibits K from sitting in row 1, and thus K must sit in row 3. Finally, I must sit in row 1:
At this point, you might be coming to the realization that there are a limited number of solutions to this game. In fact, only seven templates containing fourteen possibilities exist in this game. Although one approach would be to identify each of these templates, there are likely too many templates to be able to show each within the time limits of the game. Normally, we would prefer to draw out four or five templates at most.
With the variety of rules, you should remember that using hypotheticals can be a very effective weapon. If you find yourself unable to identify the inferences in a game, draw out a few solutions to the game; this approach allows you to work with the rules and at the same time increase your knowledge of the game. For example, the following hypothetical proves correct answer choice (E) on Question #14 and answer choice (A) on question #15:
Before moving on to the questions, here is the final setup for the game:
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/