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 Dave Killoran
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#87962
Setup and Rule Diagram Explanation

This is a Grouping: Defined-Fixed, Unbalanced: Underfunded, Numerical Distribution game.

The game scenario presents a situation where four people move three pieces of furniture, two people per piece. As there are only four people, and six positions to fill, some of the people must move more than one piece of furniture. This creates two possible unfixed numerical distributions of furniture to people: 3-1-1-1 and 2-2-1-1. Thus, either one person moves all three pieces of furniture and the other three move exactly one piece each, or two people move two pieces each and the other two move one piece each.

PT56-Dec2008_LGE-G2_srd1.png

Rule #1. This rule creates a conditional relationship featuring a double-arrow:

PT56-Dec2008_LGE-G2_srd2.png

Rule #2. This rule creates a simple conditional relationship:

PT56-Dec2008_LGE-G2_srd3.png

Rule #3. This rule creates a negative grouping relationship, best shown with a vertical block as this provides the best visual impact:

PT56-Dec2008_LGE-G2_srd4.png

As there is no order to the people moving the furniture, it does not matter if G is on top of J in this block, or if J is on top.

One of the effects of this rule is to impact the numerical distributions. In the 3-1-1-1 distribution, because G and J cannot move the same piece of furniture, neither G nor J can be the person that moves all three pieces. Thus, in this distribution, G and J must move one piece of furniture, and H or M must move three pieces of furniture:

PT56-Dec2008_LGE-G2_srd5.png

In the 2-2-1-1 distribution, G and J cannot both move two pieces of furniture, otherwise there would be overlap and they would both have to move the same piece of furniture (this deduction is made via the Overlap Principle). Thus, at least one of G or J must move a single piece of furniture:

PT56-Dec2008_LGE-G2_srd6.png

This information leads to the final setup for the game:

PT56-Dec2008_LGE-G2_srd7.png
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 jjowens
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#7487
The rule that stipulates "Grace helps move the sofa if, but only if, Heather helps move the recliner" (Rule #1) is confusing me.

I'm not sure why this translates into a double-arrow... Why isn't it simply a single directional conditional arrow like the second rule? Also, will all "if, and only if" sentencing structures predicate the double arrow?

Thanks, Joe
 Steve Stein
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#7488
Hey Joe,

Good question--the phrase "if but only if" is confusing for many students. In fact, I just recently wrote a blog post about this very issue (see http://blog.powerscore.com/lsat/bid/261 ... ut-only-if).

As it turns out, "if but only if" is equivalent to "if and only if."
Consider, for example, the rule "A will go if and only if B goes"
This rule could also be phrased "A will go if but only if B goes"

Regardless which phrasing is chosen, we yield two basic rules:
A will go if B goes; A will go only if B goes.

Including diagrams, it becomes clear that this leads to the double-not arrow:

A will go if B goes (B :arrow: A)

A will go only if B goes (A :arrow: B)

Together the two rules yield the double arrow relationship: A :dbl: B

I hope that's helpful--please let me know whether this clears up this challenging conditional issue--thanks!

~Steve
 jjowens
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#7554
That clears it up. Thanks!
 Nadia0702
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  • Joined: Sep 19, 2013
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#12562
Hi PowerScore,
The explanation for this game makes reference to the Overlap Principle. I am taking the on-line full course and looking for help in locating the discussion of the OP in the lecture materials.

Thanks,
Nadia
 Nadia0702
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#12564
Thank you Dave!
Seriously - you guys and gals rock. Thanks so much for the (always) quick responses!

Nadia
 eveitch
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  • Joined: Dec 29, 2016
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#35793
Any way someone could post a full setup and diagram?
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 Jonathan Evans
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#35877
Hi, Eveitch,

This game is pretty open-ended (i.e. not very deduction heavy), but a baseline setup could look like the following:

Image

I hope this helps!

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