- Sat Jan 21, 2012 12:00 am
#41667
Setup and Rule Diagram Explanation
This is an Unbalanced: Underfunded Advanced Linear game.
* Note that the first rule states that “at least” one of the people working each day is a supervisor. This wording leaves open the possibility that two supervisors work on a given day, and thus the second stack is not labeled as the “non-supervisor” stack.
* The second rule establishes that O works on Tuesday and Wednesday, and because O is not a supervisor, automatically K and S are precluded from working on Tuesday and Wednesday.
* The third rule also feature the qualifier “at least,” establishing that when N works, at a minimum there is a double-N block, but leaving open the possibility that the block could be larger. The rule also leaves open the possibility that N could work three (or more times), but only two of the days might be consecutive (which would satisfy the wording of the rule).
* The fourth rule is another odd rule, one that requires careful tracking throughout the game. Note that while P and S can work on the same day, S cannot work earlier in the week than P’s first day.
* The last rule is also unusual (and, in fact, every rule in this game is somewhat non-standard, which increases the difficulty). Because every rule is unusual, you should expect the test makers to repeatedly test your knowledge of how the rules apply. This is what occurs, and ultimately this game is more about rote rule application than any powerful inferences.
This is an Unbalanced: Underfunded Advanced Linear game.
* Note that the first rule states that “at least” one of the people working each day is a supervisor. This wording leaves open the possibility that two supervisors work on a given day, and thus the second stack is not labeled as the “non-supervisor” stack.
* The second rule establishes that O works on Tuesday and Wednesday, and because O is not a supervisor, automatically K and S are precluded from working on Tuesday and Wednesday.
* The third rule also feature the qualifier “at least,” establishing that when N works, at a minimum there is a double-N block, but leaving open the possibility that the block could be larger. The rule also leaves open the possibility that N could work three (or more times), but only two of the days might be consecutive (which would satisfy the wording of the rule).
* The fourth rule is another odd rule, one that requires careful tracking throughout the game. Note that while P and S can work on the same day, S cannot work earlier in the week than P’s first day.
* The last rule is also unusual (and, in fact, every rule in this game is somewhat non-standard, which increases the difficulty). Because every rule is unusual, you should expect the test makers to repeatedly test your knowledge of how the rules apply. This is what occurs, and ultimately this game is more about rote rule application than any powerful inferences.
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