- Sun Jan 20, 2013 12:00 am
#41233
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced game.
The game scenario schedules six lab sessions over three days, with one session each morning and each afternoon. Each session is led by one of six different lab assistants—J, K, L, N, O, and R. This combination of six assistants leading six different lab sessions creates a Balanced Advanced Linear setup:
As always, the choice of AM (morning) and PM (afternoon) for the top or bottom row is yours. The diagram does not change in any functional way if the AM row is on top and the PM row is on the bottom.
The first rule conveniently establishes a vertical block of K and R. Because the rule does not establish which assistant leads the morning or afternoon session, the block rotates:
Or, if you prefer to use one diagram to represent this block, a circle can be drawn around KR, in order to represent the rotation of the variables:
The rule does not assign a relative position to the KR block, and thus no Not Laws or restrictions follow from this rule.
The second rule initially seems innocuous, but it has a powerful effect on the game. This rule separates L and O, and forces them to lead sessions that meet on different days. By itself, this rule would typically just establish a vertical not-block, but, when the implications of the first rule are considered, this rule creates two separate blocks. Let’s examine how:
The fourth rule sequentially relates the J and O. O must lead a session on the same day as N or J, but when the fourth rule is considered, J cannot lead a session on the same day as O, and thus N must lead a session on the same day as O. Consequently, J must lead a session on the same day as L, and the JL block must meet earlier than the NO block:
Again, these blocks do not yet take into account the morning and afternoon aspect of this game.
Thus, at this point, the KR block can appear on any day. The JL block always appears earlier than the NO block, so JL appears on Wednesday or Thursday; the NO block appears on Thursday or Friday. While Not Laws could be drawn to reflect these sequential inferences, because the blocks themselves are so powerful, we will eschew showing the Not Laws.
The third rule assigns N to an afternoon session, and from our analysis of the blocks we can infer that O must then lead a morning session. Thus, with the morning/afternoon aspect considered, the three blocks appear as follows:
This lineup of blocks clearly limits the number of possibilities in the game, and so the decision could be made to show the three basic templates that exist (two with JL on Wednesday, and one with JL on Thursday). For reference purposes, here are the three templates:
Template #1: JL block on Wednesday, NO block on Thursday
Template #2: JL block on Wednesday, NO block on Friday
Template #3: JL block on Thursday, NO block on Friday
Because the relationship of the blocks themselves suggests these limitations inherently, many students chose not to take the time to diagram out the three basic templates, and instead proceeded to the questions and simply used the powerful initial information to attack the game. These students did equally well on this game, and thus this becomes a situation where the templates are not necessary to attack the game, but can be helpful. However, we will not refer to these templates while solving the game.
This is an Advanced Linear: Balanced game.
The game scenario schedules six lab sessions over three days, with one session each morning and each afternoon. Each session is led by one of six different lab assistants—J, K, L, N, O, and R. This combination of six assistants leading six different lab sessions creates a Balanced Advanced Linear setup:
As always, the choice of AM (morning) and PM (afternoon) for the top or bottom row is yours. The diagram does not change in any functional way if the AM row is on top and the PM row is on the bottom.
The first rule conveniently establishes a vertical block of K and R. Because the rule does not establish which assistant leads the morning or afternoon session, the block rotates:
Or, if you prefer to use one diagram to represent this block, a circle can be drawn around KR, in order to represent the rotation of the variables:
The rule does not assign a relative position to the KR block, and thus no Not Laws or restrictions follow from this rule.
The second rule initially seems innocuous, but it has a powerful effect on the game. This rule separates L and O, and forces them to lead sessions that meet on different days. By itself, this rule would typically just establish a vertical not-block, but, when the implications of the first rule are considered, this rule creates two separate blocks. Let’s examine how:
- There are only three separate days available for a lab assistant to lead a session. The KR block fully occupies one of those three days. Thus, when L and O are forced to lead sessions on different days, the following basic block lineup must exist (this is not a Linear order the variables must conform to; instead this is a Grouping arrangement, so the variable on the top or bottom is not relevant in this view):
- From this perspective, four of the six available spaces are taken, which leads to one of the power inferences of the game: J and N cannot lead sessions on the same day, and instead must lead sessions that meet on different days. In this case, they must lead sessions with either L or O:
The fourth rule sequentially relates the J and O. O must lead a session on the same day as N or J, but when the fourth rule is considered, J cannot lead a session on the same day as O, and thus N must lead a session on the same day as O. Consequently, J must lead a session on the same day as L, and the JL block must meet earlier than the NO block:
Again, these blocks do not yet take into account the morning and afternoon aspect of this game.
Thus, at this point, the KR block can appear on any day. The JL block always appears earlier than the NO block, so JL appears on Wednesday or Thursday; the NO block appears on Thursday or Friday. While Not Laws could be drawn to reflect these sequential inferences, because the blocks themselves are so powerful, we will eschew showing the Not Laws.
The third rule assigns N to an afternoon session, and from our analysis of the blocks we can infer that O must then lead a morning session. Thus, with the morning/afternoon aspect considered, the three blocks appear as follows:
This lineup of blocks clearly limits the number of possibilities in the game, and so the decision could be made to show the three basic templates that exist (two with JL on Wednesday, and one with JL on Thursday). For reference purposes, here are the three templates:
Template #1: JL block on Wednesday, NO block on Thursday
Template #2: JL block on Wednesday, NO block on Friday
Template #3: JL block on Thursday, NO block on Friday
Because the relationship of the blocks themselves suggests these limitations inherently, many students chose not to take the time to diagram out the three basic templates, and instead proceeded to the questions and simply used the powerful initial information to attack the game. These students did equally well on this game, and thus this becomes a situation where the templates are not necessary to attack the game, but can be helpful. However, we will not refer to these templates while solving the game.
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