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- Wed Jan 20, 2010 12:00 am
#44096
Setup and Rule Diagram Explanation
This is a Grouping: Undefined game.
The number of variables being selected—birds in this case—is left open, and so the game is classified as Undefined. Although a maximum of six birds can be in the forest (remember, there are only six birds total), prior to consideration of the rules there could be anywhere from zero to six birds in the forest. This uncertainty increases the difficulty of the game and is an element that must be tracked throughout the game. Of course, since it cannot be determined exactly how many birds are in the forest, there is no static “selection group” diagram as in a Defined game. Here is the setup:
Like many Undefined Grouping games, this one contains a large number of conditional rules. By using basic linkage, we can draw a slew of inferences. Let us examine each in greater detail:
In light of all these inferences, the bigger question becomes, “When do you know you have made all of the inferences?” In this case the application of basic linkage creates a large number of inferences, and then the recycling of those inferences leads to even more inferences. At some point the time pressure of this section demands that you move on to the questions. Although in our diagram we could continue to make inferences (for example, if H is not in the forest, then J is not in the forest and S must be in the forest), there comes a point when you must ask yourself, “Do I have enough information to effectively attack the questions?” The answer here is undeniably “yes.” It may be that you do not discover every inference in the game, but when you feel you have exhausted all the obvious routes of inference-making, it is time to move on to the questions. The challenge in the questions then becomes keeping track of all the information at your disposal.
This is a Grouping: Undefined game.
The number of variables being selected—birds in this case—is left open, and so the game is classified as Undefined. Although a maximum of six birds can be in the forest (remember, there are only six birds total), prior to consideration of the rules there could be anywhere from zero to six birds in the forest. This uncertainty increases the difficulty of the game and is an element that must be tracked throughout the game. Of course, since it cannot be determined exactly how many birds are in the forest, there is no static “selection group” diagram as in a Defined game. Here is the setup:
Like many Undefined Grouping games, this one contains a large number of conditional rules. By using basic linkage, we can draw a slew of inferences. Let us examine each in greater detail:
- 1. J G. This inference results from linking the first two rules.
2. M G. This inference results from linking the first two rules.
3. W H. This inference results from linking the first and third rules.
4. J W. This inference results from linking the first inference and the third rule. Note how the first inference has been recombined or “recycled” with the original rules.
5. M W. This inference results from linking the second inference and the third rule. The third rule here refers to the rules as listed in the game.
6. S J H G , W. The final rule is tricky and bears further analysis. When J is not in the forest, then S must be in the forest. Via the contrapositive, when S is not in the forest, then J must be in the forest. In each case, the absence of one of the birds forces the other bird to appear in the forest (hence J or S is always in the forest). This type of “omission” rule appears infrequently on LSAT games, but when it does, it tends to cause problems. It is easy to forget that the absence of a variable forces another variable to be present. In this case, when S is not in the forest, then J must be in the forest, and from the second rule, when J is in the forest, it follows that H must be in the forest. Of course, from the first rule and third inference, when H is in the forest, then G cannot be in the forest and W cannot be in the forest.
7. W J S. From the fourth inference it is known that W and J cannot be in the forest together. Thus, when W is in the forest, then J cannot be in the forest, and from the last rule it follows that S must be in the forest (W S). This is another classic example of recycling an inference.
8. G J S. Similar to the previous inference, when G is in the forest, then J cannot be in the forest, and from the last rule it follows that S must be in the forest
(G S).
In light of all these inferences, the bigger question becomes, “When do you know you have made all of the inferences?” In this case the application of basic linkage creates a large number of inferences, and then the recycling of those inferences leads to even more inferences. At some point the time pressure of this section demands that you move on to the questions. Although in our diagram we could continue to make inferences (for example, if H is not in the forest, then J is not in the forest and S must be in the forest), there comes a point when you must ask yourself, “Do I have enough information to effectively attack the questions?” The answer here is undeniably “yes.” It may be that you do not discover every inference in the game, but when you feel you have exhausted all the obvious routes of inference-making, it is time to move on to the questions. The challenge in the questions then becomes keeping track of all the information at your disposal.
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Dave Killoran
PowerScore Test Preparation
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/