- Sun Jan 20, 2013 12:00 am
#41260
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced, Identify the Templates game.
The game scenario sets up a Linear scenario of five successive solos. Because each solo has two attributes—the pianist and the type of piece—the game is an Advanced Linear game with two stacks:
The first rule establishes that the third piece is a T:
The second rule creates a TT block. However, this block is limited in the sense that it can only be TT; there cannot be three Ts in a row per the “exactly two” language of the rule:
Thus, while there can be more than two Ts in the game, they cannot appear in consecutive order.
The third rule establishes that the fourth solo is either a vertical TW or MZ block:
This rule, in combination with the first two rules, strongly suggests that the game should be attacked with two templates. Let’s complete the rule analysis, and then afterward show the two templates.
The fourth rule creates a negative Grouping relationship between the pianists playing the second and fifth solos:
This rule means that once the pianist for either the second or fifth solo is determined, the other solo must be performed by the other pianist. For example, if W performs the second solo, then Z must perform the fifth solo.
The fifth rule establishes that no T can be played until a vertical MW block occurs. The immediate result of this rule is the inference that the first piece cannot be a T, and that consequently the MW block must occur early in the recital. More on this in the template analysis, which is next.
With the five rules reviewed, let’s create two templates based on third rule:
The only remaining active rule in both templates is the fourth rule, and thus that rule must be carefully tracked throughout the game.
This is an Advanced Linear: Balanced, Identify the Templates game.
The game scenario sets up a Linear scenario of five successive solos. Because each solo has two attributes—the pianist and the type of piece—the game is an Advanced Linear game with two stacks:
The first rule establishes that the third piece is a T:
The second rule creates a TT block. However, this block is limited in the sense that it can only be TT; there cannot be three Ts in a row per the “exactly two” language of the rule:
Thus, while there can be more than two Ts in the game, they cannot appear in consecutive order.
The third rule establishes that the fourth solo is either a vertical TW or MZ block:
This rule, in combination with the first two rules, strongly suggests that the game should be attacked with two templates. Let’s complete the rule analysis, and then afterward show the two templates.
The fourth rule creates a negative Grouping relationship between the pianists playing the second and fifth solos:
This rule means that once the pianist for either the second or fifth solo is determined, the other solo must be performed by the other pianist. For example, if W performs the second solo, then Z must perform the fifth solo.
The fifth rule establishes that no T can be played until a vertical MW block occurs. The immediate result of this rule is the inference that the first piece cannot be a T, and that consequently the MW block must occur early in the recital. More on this in the template analysis, which is next.
With the five rules reviewed, let’s create two templates based on third rule:
- Template #1: TW in fourth
When TW is the fourth solo, the second rule is satisfied, and thus the second and fifth solos must be M. Because the first solo cannot be T, all five solos are then set. The first or second solo (or both) must be performed by W in order to satisfy the requirements of the fifth rule:
- Template #2: MZ in fourth
When an M is performed fourth, in order to comply with the requirements of the second rule a T must be performed second. The first piece is already an M (and would have to be anyway with T played second and third). The fifth piece can be an M or T.
With a T second and an M first, to meet the requirements of the fifth rule, W must play the first piece;
The only remaining active rule in both templates is the fourth rule, and thus that rule must be carefully tracked throughout the game.
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