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- Sun Jun 07, 2015 4:05 pm
#87663
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced game.
The game scenario links two variable sets—airlines and planes—together:
The remainder of the scenario establishes that each plane flies exactly once. At this point, you cannot be certain of exactly what type of game this is going to be, and so you should expect that the rules will add sufficient information to determine the game type.
Rule #1. This rule establishes that the planes take off in a linear fashion, and as such we can now determine that this is an Advanced Linear game with at least three variable sets: the order of the plane departures, the planes, and the airlines.
Rule #2. This rule adds a new variable set: domestic/international flight status. Thus, at this point, the basic setup of the game appears as follows.
The first two rules provide a good example of why you must read each rule prior to beginning your diagram.
Rule #3. This is the first rule to address individual variables. The rule creates a vertical block:
Rule #4. This rule creates two more vertical blocks:
Rule #5. This rule produces a basic sequence within the domestic/international variable set:
Because several planes have already been assigned as D or I flights, this rule can be used to link the blocks created in rules #3 and #4. More on this in the rule #6 discussion. In the meantime, because we know from rules #3 and #4 that at least two D flights and at least one I flight already exist, we can determine that an I flight is first, and the last two flights are both D flights. Not Laws can then be created referencing P, Q, and R, which have all been established as domestic or international flights.
Rule #6. This rule establishes another sequence, this time linking the domestic flights and the airlines variable sets:
Because this rule addresses both domestic flights, we can link this rule with the fifth rule, which states that any international flight departs before any domestic flight:
Given this powerful rule configuration, let’s take a moment to consider the domestic flights for Flyhigh airlines:
Because Q must be the fifth flight, we can remove the Q Not Law from the first flight, and the P Not Law from the last flight, for the sake of clarity in our diagram. On the test, we would simply leave them there as they cause no harm.
Additionally, while the fourth flight could be R, it does not have to be, and hence no inference can be made involving the fourth flight. All that we can infer is that P R, due to the interaction of the third, fourth, and fifth rules.
The combination of rules and inferences leads to the final setup for the game. In the initial listing of variables, D/I subscripts have been used to note the status of individual planes. Although this information is also displayed elsewhere, listing this information on the variables makes the connections easier to remember.
This is an Advanced Linear: Balanced game.
The game scenario links two variable sets—airlines and planes—together:
The remainder of the scenario establishes that each plane flies exactly once. At this point, you cannot be certain of exactly what type of game this is going to be, and so you should expect that the rules will add sufficient information to determine the game type.
Rule #1. This rule establishes that the planes take off in a linear fashion, and as such we can now determine that this is an Advanced Linear game with at least three variable sets: the order of the plane departures, the planes, and the airlines.
Rule #2. This rule adds a new variable set: domestic/international flight status. Thus, at this point, the basic setup of the game appears as follows.
The first two rules provide a good example of why you must read each rule prior to beginning your diagram.
Rule #3. This is the first rule to address individual variables. The rule creates a vertical block:
Rule #4. This rule creates two more vertical blocks:
Rule #5. This rule produces a basic sequence within the domestic/international variable set:
Because several planes have already been assigned as D or I flights, this rule can be used to link the blocks created in rules #3 and #4. More on this in the rule #6 discussion. In the meantime, because we know from rules #3 and #4 that at least two D flights and at least one I flight already exist, we can determine that an I flight is first, and the last two flights are both D flights. Not Laws can then be created referencing P, Q, and R, which have all been established as domestic or international flights.
Rule #6. This rule establishes another sequence, this time linking the domestic flights and the airlines variable sets:
Because this rule addresses both domestic flights, we can link this rule with the fifth rule, which states that any international flight departs before any domestic flight:
Given this powerful rule configuration, let’s take a moment to consider the domestic flights for Flyhigh airlines:
P and Q are the only two Flyhigh planes, and the third and fourth rules establish that P is an international flight and that Q is a domestic flight. Thus, Q is the only domestic flight on Flyhigh airlines.
Because all international flights depart before any domestic flight, we inferred that at least the last two flights are domestic flights. Because all Getaway domestic flights depart before Flyhigh’s domestic flight, we can infer that Flyhigh’s Q must be the last flight, and, because there is only one Flyhigh domestic flight, we can infer that the fourth flight must be from Getaway airline:
Because Q must be the fifth flight, we can remove the Q Not Law from the first flight, and the P Not Law from the last flight, for the sake of clarity in our diagram. On the test, we would simply leave them there as they cause no harm.
Additionally, while the fourth flight could be R, it does not have to be, and hence no inference can be made involving the fourth flight. All that we can infer is that P R, due to the interaction of the third, fourth, and fifth rules.
The combination of rules and inferences leads to the final setup for the game. In the initial listing of variables, D/I subscripts have been used to note the status of individual planes. Although this information is also displayed elsewhere, listing this information on the variables makes the connections easier to remember.
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/