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- Mon Jun 24, 2013 11:14 am
#88237
Setup and Rule Diagram Explanation
This is a Pure Sequencing game.
The game scenario sets up a linear scenario with six architects submitting projects in order, one at a time (and thus no ties are possible). The rules are all sequential in nature, and thus the game is a Pure Sequencing game. Let’s examine each rule.
Rule #1. This rule is fairly easy to diagram, and should be represented as:
Rule #2. This rule is considerably more challenging to handle than the first rule. At first glance, the rule seems to set up two separate options:
However, because the rule uses the phrase, “but not both,” each option is more complete than diagrammed above. Since the two options cannot both occur at the same time, when G J, then L G cannot occur, and we can thus deduce that when G J, then G L as well. This leads to the correct diagram for Option #1:
A similar analysis applies to Option #2. When L G, then G J cannot occur, and thus when L G, then J G. This leads to the correct diagram for Option #2:
This rule effectively creates two mutually exclusive outcomes, only one of which can occur in any given solution. Functionally, then, the rule creates two completely separate avenues to consider when one or more of these variables is in play. Of the three variables, G is the most important because both L and J relate to G (L and J do not directly relate to each other, but each relates to G).
This rule is very hard to understand under time pressure if you have not seen it before. However, Law Services has been featuring more of these “two mutually exclusive options” rules in recent years, most likely in order to introduce a greater degree of difficulty into Sequencing games, which are often considered by students to be relatively easy.
Rule #3. This rule is identical in nature to the second rule. The two mutually exclusive outcomes created by this rule are:
V is the key to this rule (just as G is the key to the prior rule).
In most Sequencing games, as you read the rules you can connect them together to create a single chain sequence that involves all of the variables. When there is a rule that creates two mutually exclusive options, normally there is only one such rule, and the best approach is to create two separate chains, again involving all of the variables. This game, however, is unique in featuring two rules that each create two mutually exclusive options. Because each option includes G, the two rules can be combined, but doing so creates four separate possibilities, with the added difficulty of adding in the first rule to each of the four options. Thus, after considering the rules, you have a choice: either create the four possible chains or simply approach the questions and attempt to use the rules alone, with the understanding that certain variables such as G and V play a heightened role in the game. Our choice is to just use the rules to attack the questions because the amount of time needed to construct each of the four chains seems excessive, and because the four chains do not provide definitive solutions, each will still contain many possible solutions, and thus be confusing. With this approach in mind, here is the setup for the game:
This is a Pure Sequencing game.
The game scenario sets up a linear scenario with six architects submitting projects in order, one at a time (and thus no ties are possible). The rules are all sequential in nature, and thus the game is a Pure Sequencing game. Let’s examine each rule.
Rule #1. This rule is fairly easy to diagram, and should be represented as:
Rule #2. This rule is considerably more challenging to handle than the first rule. At first glance, the rule seems to set up two separate options:
However, because the rule uses the phrase, “but not both,” each option is more complete than diagrammed above. Since the two options cannot both occur at the same time, when G J, then L G cannot occur, and we can thus deduce that when G J, then G L as well. This leads to the correct diagram for Option #1:
A similar analysis applies to Option #2. When L G, then G J cannot occur, and thus when L G, then J G. This leads to the correct diagram for Option #2:
This rule effectively creates two mutually exclusive outcomes, only one of which can occur in any given solution. Functionally, then, the rule creates two completely separate avenues to consider when one or more of these variables is in play. Of the three variables, G is the most important because both L and J relate to G (L and J do not directly relate to each other, but each relates to G).
This rule is very hard to understand under time pressure if you have not seen it before. However, Law Services has been featuring more of these “two mutually exclusive options” rules in recent years, most likely in order to introduce a greater degree of difficulty into Sequencing games, which are often considered by students to be relatively easy.
Rule #3. This rule is identical in nature to the second rule. The two mutually exclusive outcomes created by this rule are:
V is the key to this rule (just as G is the key to the prior rule).
In most Sequencing games, as you read the rules you can connect them together to create a single chain sequence that involves all of the variables. When there is a rule that creates two mutually exclusive options, normally there is only one such rule, and the best approach is to create two separate chains, again involving all of the variables. This game, however, is unique in featuring two rules that each create two mutually exclusive options. Because each option includes G, the two rules can be combined, but doing so creates four separate possibilities, with the added difficulty of adding in the first rule to each of the four options. Thus, after considering the rules, you have a choice: either create the four possible chains or simply approach the questions and attempt to use the rules alone, with the understanding that certain variables such as G and V play a heightened role in the game. Our choice is to just use the rules to attack the questions because the amount of time needed to construct each of the four chains seems excessive, and because the four chains do not provide definitive solutions, each will still contain many possible solutions, and thus be confusing. With this approach in mind, here is the setup for the game:
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/