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- Fri Apr 22, 2016 9:34 am
#88166
Setup and Rule Diagram Explanation
This is an Advanced Linear: Unbalanced: Overloaded, Numerical Distribution game.
The game scenario discusses two variable sets: the music CDs and the ratings. Because the ratings have an inherent order, they should be chosen as the base, and the CDs should be stacked on top of the ratings.
Although the ratings have an inherent order, deciding whether to order them 1-2-3-4 or 4-3-2-1 can be difficult. For some students, the 1-2-3-4 order is the natural way to draw the diagram, as that aligns with the normal way linear games are presented. For other students, the 4-3-2-1 ordering makes sense, because the 4 star rating is the highest rating, and thus should be first. In our diagram, we will use the 1-2-3-4 ordering as that is the ordering that most students naturally tend to use (but should you choose the 4-3-2-1 arrangement, you can solve the game equally well).
Finally, because there are six CDs that fall into four ratings, this game is Unbalanced: Overloaded. In the discussion of the first rule we will explore the Numerical Distribution in this game in more detail. The initial setup for the game thus appears as:
Rule #1. This rule addresses the numerical possibilities within the game. From the game scenario, we know that each CD receives exactly one rating, but that leaves many different possible Numerical Distributions. The first part of this rule establishes that each rating must be assigned to at least one CD, which by itself limits the number of CD-to-rating distributions to two (3-1-1-1 and 2-2-1-1, both unfixed). However, because the rule also limits the number of CDs to receive the same rating to two, the 3-1-1-1 distribution is eliminated, and thus the CDs must be spread across the ratings in an unfixed 2-2-1-1 arrangement.
Rule #2. This rule creates a horizontal block:
This block yields two Not Laws: H cannot receive a one-star rating, and N cannot receive a four-star rating.
With the information from the first two rules, the setup now appears as:
Rule #3. This rule establishes a vertical block:
This block must be one of the “2s” in the 2-2-1-1 distribution that controls this game.
Rule #4. This is an unusual rule. If at most one CD is rated more highly than Q, then Q can never receive a rating of one star or two stars (if Q did receive one or two stars, then at least two CDs total would receive three and four stars, thus violating this rule). Therefore, Q receives either three or four stars.
If Q receives three stars, then in order to conform to this rule only one CD can receive a four-star rating (and thus the I/H/R block established in the third rule could not receive four stars). This inference can be diagrammed as Q3 41.
If Q receives four stars, then another CD can receive a four-star rating (but another CD does not have to receive a four-star rating). These two facts lead to an important inference: I can never receive a four-star rating. Let’s recap the pathway to this inference:
With this final inference in place, and the recognition that S is a random, we can create the complete setup for this game:
This is an Advanced Linear: Unbalanced: Overloaded, Numerical Distribution game.
The game scenario discusses two variable sets: the music CDs and the ratings. Because the ratings have an inherent order, they should be chosen as the base, and the CDs should be stacked on top of the ratings.
Although the ratings have an inherent order, deciding whether to order them 1-2-3-4 or 4-3-2-1 can be difficult. For some students, the 1-2-3-4 order is the natural way to draw the diagram, as that aligns with the normal way linear games are presented. For other students, the 4-3-2-1 ordering makes sense, because the 4 star rating is the highest rating, and thus should be first. In our diagram, we will use the 1-2-3-4 ordering as that is the ordering that most students naturally tend to use (but should you choose the 4-3-2-1 arrangement, you can solve the game equally well).
Finally, because there are six CDs that fall into four ratings, this game is Unbalanced: Overloaded. In the discussion of the first rule we will explore the Numerical Distribution in this game in more detail. The initial setup for the game thus appears as:
Rule #1. This rule addresses the numerical possibilities within the game. From the game scenario, we know that each CD receives exactly one rating, but that leaves many different possible Numerical Distributions. The first part of this rule establishes that each rating must be assigned to at least one CD, which by itself limits the number of CD-to-rating distributions to two (3-1-1-1 and 2-2-1-1, both unfixed). However, because the rule also limits the number of CDs to receive the same rating to two, the 3-1-1-1 distribution is eliminated, and thus the CDs must be spread across the ratings in an unfixed 2-2-1-1 arrangement.
Rule #2. This rule creates a horizontal block:
This block yields two Not Laws: H cannot receive a one-star rating, and N cannot receive a four-star rating.
With the information from the first two rules, the setup now appears as:
Rule #3. This rule establishes a vertical block:
This block must be one of the “2s” in the 2-2-1-1 distribution that controls this game.
Rule #4. This is an unusual rule. If at most one CD is rated more highly than Q, then Q can never receive a rating of one star or two stars (if Q did receive one or two stars, then at least two CDs total would receive three and four stars, thus violating this rule). Therefore, Q receives either three or four stars.
If Q receives three stars, then in order to conform to this rule only one CD can receive a four-star rating (and thus the I/H/R block established in the third rule could not receive four stars). This inference can be diagrammed as Q3 41.
If Q receives four stars, then another CD can receive a four-star rating (but another CD does not have to receive a four-star rating). These two facts lead to an important inference: I can never receive a four-star rating. Let’s recap the pathway to this inference:
Q can only receive a three-star or four-star rating. If Q receives a three-star rating, then I cannot receive a four-star rating because then two CDs would receive a higher rating than Q (I and either H or R). If Q receives a four-star rating, then I cannot also receive a four-star rating because I requires either H or R to receive the same rating, and if Q, I, and H/R receive a four-star rating there is a violation of the first rule. Thus, I can never receive a four-star rating.
With this final inference in place, and the recognition that S is a random, we can create the complete setup for this game:
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/