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- Wed Jun 15, 2016 9:30 am
#87950
Setup and Rule Diagram Explanation
This is a Basic Linear: Unbalanced: Balanced game.
The game scenario establishes that six saxophonists are scheduled for six separate auditions, creating a Balanced scenario:
Rule #1. This rule establishes a simple sequence:
As with any two-variable sequence in a Basic Linear game, this sequence produces two Not Laws:
Rules #2 and #3. These two rules establish a block-and-sequence diagram:
Alternatively, this rule could be represented as:
The operational effect of the rule is that K cannot audition first or second, and L and G cannot audition last:
When the Not Laws from the first three rules are combined, we can infer that only F, H, or K can audition last, which will be shown as a triple-option on the final diagram.
Rule #4. This rule creates a split-block:
By itself, this rule is automatically restricted because it requires three spaces. So, for example, if L or J were to audition second, then the remainder would have to audition fourth. Similarly, if L or J were to audition fifth, then the remainder would have to audition third. In addition, because neither L nor J can audition last, if either L or J auditions fourth, then the remainder must audition second.
Because L appears in both the third and fourth rules, you should carefully monitor the interaction of the variables, G, L, and J. Although there are a number of configurations for these three variables, one inference we will discuss is that L cannot audition fourth. This inference will be discussed in more detail in the discussion of question #6.
Combining the information above leads to the final diagram for the game:
This is a Basic Linear: Unbalanced: Balanced game.
The game scenario establishes that six saxophonists are scheduled for six separate auditions, creating a Balanced scenario:
Rule #1. This rule establishes a simple sequence:
As with any two-variable sequence in a Basic Linear game, this sequence produces two Not Laws:
Rules #2 and #3. These two rules establish a block-and-sequence diagram:
Alternatively, this rule could be represented as:
The operational effect of the rule is that K cannot audition first or second, and L and G cannot audition last:
When the Not Laws from the first three rules are combined, we can infer that only F, H, or K can audition last, which will be shown as a triple-option on the final diagram.
Rule #4. This rule creates a split-block:
By itself, this rule is automatically restricted because it requires three spaces. So, for example, if L or J were to audition second, then the remainder would have to audition fourth. Similarly, if L or J were to audition fifth, then the remainder would have to audition third. In addition, because neither L nor J can audition last, if either L or J auditions fourth, then the remainder must audition second.
Because L appears in both the third and fourth rules, you should carefully monitor the interaction of the variables, G, L, and J. Although there are a number of configurations for these three variables, one inference we will discuss is that L cannot audition fourth. This inference will be discussed in more detail in the discussion of question #6.
Combining the information above leads to the final diagram for the game:
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/