- Tue Nov 07, 2017 2:23 pm
#41314
Setup and Rule Diagram Explanation
This is an Unbalanced: Overloaded Basic Linear game.
This game is Unbalanced: Overloaded because there are twelve films available to fill six slots. Only six of the films are selected, and the other six are not selected. Note that this scenario allows for films of some languages not to be selected as there is no rule specifying that a film in each language must be shown. Thus, for example, it is possible for both Turkish films not to be shown.
The first rule leads to N Not Laws on day 2 and day 4.
The second rule creates a conditional relationship (note the “unless”), and the conditional relationship leads to an I Not Law on day 6. Note that an N Not Law is not created on day 1 because N can move independently of I. I and N are not in a general block; they only appear as a block when I is present. Because of this interaction between I and N, combining the second rule with the first rule leads to I Not Laws on day 1 and day 3 (if N cannot be shown on day 2, then I cannot be shown on day 1, etc.).
The third rule contains similar language to the second rule, leading to another conditional relationship, this time between G and I. Because of this relationship, G Not Laws can be created on days 2, 5, and 6 (days 2 and 5 because I cannot be shown on days 3 and 6; day 6 because G must always be shown before I).
The last two rules can be combined into one super-rule where the presence of G creates a GIN block. G is thus a very powerful variable in this game and must be tracked at all times.
This is an Unbalanced: Overloaded Basic Linear game.
This game is Unbalanced: Overloaded because there are twelve films available to fill six slots. Only six of the films are selected, and the other six are not selected. Note that this scenario allows for films of some languages not to be selected as there is no rule specifying that a film in each language must be shown. Thus, for example, it is possible for both Turkish films not to be shown.
The first rule leads to N Not Laws on day 2 and day 4.
The second rule creates a conditional relationship (note the “unless”), and the conditional relationship leads to an I Not Law on day 6. Note that an N Not Law is not created on day 1 because N can move independently of I. I and N are not in a general block; they only appear as a block when I is present. Because of this interaction between I and N, combining the second rule with the first rule leads to I Not Laws on day 1 and day 3 (if N cannot be shown on day 2, then I cannot be shown on day 1, etc.).
The third rule contains similar language to the second rule, leading to another conditional relationship, this time between G and I. Because of this relationship, G Not Laws can be created on days 2, 5, and 6 (days 2 and 5 because I cannot be shown on days 3 and 6; day 6 because G must always be shown before I).
The last two rules can be combined into one super-rule where the presence of G creates a GIN block. G is thus a very powerful variable in this game and must be tracked at all times.
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