- Thu Oct 20, 2011 11:00 pm
#40721
Setup and Rule Diagram Explanation
This is a Grouping: Defined-Fixed, Unbalanced: Underfunded game.
This game initially appears to be a fairly straightforward Defined Grouping game: two groups are presented, one fixed with three spaces and the other fixed with six spaces. However, only seven variables are available for the nine spaces, and instead of certain variables being re-used (and thus appearing multiple times), the game scenario simply states that not all of the nine positions will be filled. Therefore, because we are not certain exactly how many of the seven variables will be placed in each group (but we do know that some variables will appear in each group from the rules and from the numbers in the game), this game is Defined, but Underfunded. How, then, to handle the Underfunded aspect?
From the scenario, we know that the appellate court can have a maximum of three judges appointed, and that the trial court can have a maximum of six judges appointed. With only seven variables available for those nine spaces, there will be exactly two empty spaces total in the two groups. The easiest way to handle this Underfunded aspect is to create to placeholder variables for the empty spaces (in this case, we will use “X”). Under this option, two “X” variables are created, equalizing the game as a 9-to-9 relationship of variables to available spaces. Effectively, then, the game becomes a Defined, Balanced game.
From the game scenario only, the setup appears as follows:
As a point of interest, the “X” variables never play a role in this game (they could have, but the test makers chose to go in a different direction). While this is not always the case, it means that if you instead chose to approach this game as a Partially Defined game (and did not create placeholder variables for the two empty spaces), the result would have been the same. Let us now examine the three rules.
The first two rules helpfully assign individual variables to specific groups:
The third rule establishes that H and P cannot be appointed to the same court. Because the game scenario indicates that all seven candidates will be appointed to a court, the result of this rule is that H and P must be appointed to different courts. However, because we cannot ascertain exactly which court each is appointed to, the functional result is that each “occupies” a space in each group, which is best shown as an H/P dual-option:
Note that the rule itself is shown as a vertical not-block because that representation carries the greatest visual impact in Grouping games with multiple groups.
At this point, game does not appear to be overly difficult, but regardless, let us consider the areas of interest in the setup:
This is a Grouping: Defined-Fixed, Unbalanced: Underfunded game.
This game initially appears to be a fairly straightforward Defined Grouping game: two groups are presented, one fixed with three spaces and the other fixed with six spaces. However, only seven variables are available for the nine spaces, and instead of certain variables being re-used (and thus appearing multiple times), the game scenario simply states that not all of the nine positions will be filled. Therefore, because we are not certain exactly how many of the seven variables will be placed in each group (but we do know that some variables will appear in each group from the rules and from the numbers in the game), this game is Defined, but Underfunded. How, then, to handle the Underfunded aspect?
From the scenario, we know that the appellate court can have a maximum of three judges appointed, and that the trial court can have a maximum of six judges appointed. With only seven variables available for those nine spaces, there will be exactly two empty spaces total in the two groups. The easiest way to handle this Underfunded aspect is to create to placeholder variables for the empty spaces (in this case, we will use “X”). Under this option, two “X” variables are created, equalizing the game as a 9-to-9 relationship of variables to available spaces. Effectively, then, the game becomes a Defined, Balanced game.
From the game scenario only, the setup appears as follows:
As a point of interest, the “X” variables never play a role in this game (they could have, but the test makers chose to go in a different direction). While this is not always the case, it means that if you instead chose to approach this game as a Partially Defined game (and did not create placeholder variables for the two empty spaces), the result would have been the same. Let us now examine the three rules.
The first two rules helpfully assign individual variables to specific groups:
The third rule establishes that H and P cannot be appointed to the same court. Because the game scenario indicates that all seven candidates will be appointed to a court, the result of this rule is that H and P must be appointed to different courts. However, because we cannot ascertain exactly which court each is appointed to, the functional result is that each “occupies” a space in each group, which is best shown as an H/P dual-option:
Note that the rule itself is shown as a vertical not-block because that representation carries the greatest visual impact in Grouping games with multiple groups.
At this point, game does not appear to be overly difficult, but regardless, let us consider the areas of interest in the setup:
- 1. The three randoms
J, M, and O are all randoms, and thus three of the seven variables are randoms. When combined with the uncertainty over the exact size of each group, this means that the game likely has a large number of solutions.
2. The limitation in the appellate group
The appellate court group is limited in that only one more variable can be added to the group (there are initially three open spaces, but from the rules, L and either H or P must be assigned to the appellate court). Thus, only one of the randoms can be assigned to the appellate court, a fact tested in the second and third questions.
3. There is only one “live” rule
There are only three rules, and the first two rules are easily captured within the diagram. Thus, the third rule is the only “live” rule (that is, a rule that must still be tracked actively during the game), but even then the rule is largely captured within the diagram. This suggests that despite the uncertainty in point #1 above, this game is not likely to be difficult.
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