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- Wed Jan 20, 2010 12:00 am
#47017
Setup and Rule Diagram Explanation
This is a Linear: Pattern game.
From the nature of the rules, you should deduce that this is a Linear: Pattern game. Pattern games are characterized by rules which control the placement of variables without actually placing the variables. This leads to setups which are largely devoid of concrete information. The setup to this game is typical:
Because the setup contains no “starting point” for analysis, the best approach is to review the rules in order to ensure a complete understanding of the game. As is often the case in pattern games, the rules are difficult to diagram. However, be sure to symbolize the rules in some way since the focus of the game will be on their application. Fortunately, in this game the rules are relatively simple and thus easy to remember.
The first rule states that “Each candidate must speak either first or second at at least one of the meetings.” Since there are three meetings, it follows that there are six available spaces for the candidates to meet this requirement. Since there are five candidates, each of which must appear once in these six spaces, it can be inferred that only one candidate can appear twice within the first two speaking spaces of all three meetings, and the rest of the candidates can only appear once. This is an unfixed numerical distribution of 2-1-1-1-1 for the six spaces that represent the first and second speaking slots of the three meetings. Essentially, this rule means that if one speaker speaks within the first two slots at two of the meetings, then the remaining slots must be filled with the rest of the speakers. For example, if Q speaks first at meeting 1 and second at meeting 2, then R, S, T, and U each speak once in the remaining first or second positions of the meetings. This inference comes into play on all of the questions, particularly questions #20 and #21.
The second rule states that “Any candidate who speaks fifth at any of the meetings must speak first at at least one of the other meetings.” This is a powerful rule because it establishes a constant connection between the first and fifth spaces. Since the fifth space cannot be filled by the same candidate at all three meetings (that candidate would have to speak first at at least one of the meetings), it follows that there are always two or three different speakers in the fifth slot at all three meetings. If there are three different candidates speaking in the fifth slot, then those same three candidates will also speak in the first slot at a meeting in a different order. If there are two different candidates speaking in the fifth slot, then those same two candidates will speak in the first slot, with either another candidate in the remaining first slot or with one of the two candidates doubling up. Therefore, please note that if two different candidates fill all three of the fifth speaking slots, it is possible for a candidate to speak first at a meeting and not speak fifth. For example, if the fifth speaker at each of the three meetings, is R, R, and T respectively, then the first speaker at each of the three meetings could be T, Q, and R respectively. Although the above explanation is complex, the application of the rule is much easier. Essentially, any candidate placed into the first or fifth slot immediately becomes subject to this rule. Combined with the first rule, slots one, two, and five appear to be the most controlling slots, and thus the most important slots.
Remember, in pattern games there is generally no concrete setup, so you have a greater amount of time to analyze the rules and ascertain their relationship to the pattern of the game. Also, when in doubt,
do the List questions or try a hypothetical to help gain an understanding of the nature of the game.
This is a Linear: Pattern game.
From the nature of the rules, you should deduce that this is a Linear: Pattern game. Pattern games are characterized by rules which control the placement of variables without actually placing the variables. This leads to setups which are largely devoid of concrete information. The setup to this game is typical:
Because the setup contains no “starting point” for analysis, the best approach is to review the rules in order to ensure a complete understanding of the game. As is often the case in pattern games, the rules are difficult to diagram. However, be sure to symbolize the rules in some way since the focus of the game will be on their application. Fortunately, in this game the rules are relatively simple and thus easy to remember.
The first rule states that “Each candidate must speak either first or second at at least one of the meetings.” Since there are three meetings, it follows that there are six available spaces for the candidates to meet this requirement. Since there are five candidates, each of which must appear once in these six spaces, it can be inferred that only one candidate can appear twice within the first two speaking spaces of all three meetings, and the rest of the candidates can only appear once. This is an unfixed numerical distribution of 2-1-1-1-1 for the six spaces that represent the first and second speaking slots of the three meetings. Essentially, this rule means that if one speaker speaks within the first two slots at two of the meetings, then the remaining slots must be filled with the rest of the speakers. For example, if Q speaks first at meeting 1 and second at meeting 2, then R, S, T, and U each speak once in the remaining first or second positions of the meetings. This inference comes into play on all of the questions, particularly questions #20 and #21.
The second rule states that “Any candidate who speaks fifth at any of the meetings must speak first at at least one of the other meetings.” This is a powerful rule because it establishes a constant connection between the first and fifth spaces. Since the fifth space cannot be filled by the same candidate at all three meetings (that candidate would have to speak first at at least one of the meetings), it follows that there are always two or three different speakers in the fifth slot at all three meetings. If there are three different candidates speaking in the fifth slot, then those same three candidates will also speak in the first slot at a meeting in a different order. If there are two different candidates speaking in the fifth slot, then those same two candidates will speak in the first slot, with either another candidate in the remaining first slot or with one of the two candidates doubling up. Therefore, please note that if two different candidates fill all three of the fifth speaking slots, it is possible for a candidate to speak first at a meeting and not speak fifth. For example, if the fifth speaker at each of the three meetings, is R, R, and T respectively, then the first speaker at each of the three meetings could be T, Q, and R respectively. Although the above explanation is complex, the application of the rule is much easier. Essentially, any candidate placed into the first or fifth slot immediately becomes subject to this rule. Combined with the first rule, slots one, two, and five appear to be the most controlling slots, and thus the most important slots.
Remember, in pattern games there is generally no concrete setup, so you have a greater amount of time to analyze the rules and ascertain their relationship to the pattern of the game. Also, when in doubt,
do the List questions or try a hypothetical to help gain an understanding of the nature of the game.
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/