- Tue Oct 15, 2019 5:37 pm
#71285
Hi Carolyn! Attempting to map out every possible template is a good instinct, since it can be a powerful tool to solving Limited Solution Set Games. When it's possible to write out in fairly complete detail each possibility for how the game could play out (think 4 options or fewer), then drawing out each template is usually a big time-saver.
However, for this game there are just too many possible orders for the variables to narrow it down to four precise templates. The 4 examples that you provided are indeed possible orders for the variables, but there are also many, many others. For example, PMLJGV is just one such other order that satisfies the rules.
The best we can do here is to make 4 of what I'm going to call, for lack of a better term, "quasi-templates", where we have a rough idea of some of the order. Those 4 "quasi-templates" represent the 4 different possibilities given to us by rules 2 and 3. I'll think through all of those briefly below.
1) G is ahead of J and L, and V is ahead of G and P. In that case, we know V is first and L is last, with P<M and G<J somewhere in the middle.
2) G is ahead of J and L, and V is after G and P. In that case, we know G or P is first, and one of V/J/L is last, with M hanging out somewhere in the middle.
3) G is after J and L, and V is ahead of G and P. In that case, we know one of V/J/P is first, and G is last.
4) G is after J and L, and V is after G and P. In that case, we know that J or P is first, that V is last, and that G is second to last.
So I don't have four exact templates, but I have four general ways that this game can unfold.
On test day, I likely wouldn't take the time to write all four of those out explicitly. However, in between finishing my diagram and proceeding to the questions, I would take probably ~30 seconds to think through those possibilities in my head and start to get a sense of where the variables can end up (e.g. "Ok, I know that V can be way up front, or all the way in the back...").
Hope that helps!