- Wed Jan 21, 2015 12:00 am
#46128
Setup and Rule Diagram Explanation
This is a Basic Linear: Balanced game.
The game scenario indicates that six service appointments will be scheduled for six consecutive days, exactly one per day, leading to the following Basic Linear setup:
From a quick analysis standpoint, this seems like a reasonable first game to attempt on the test.
The first rule establishes a basic sequence:
This rule leads to two Not Laws, one for W, which cannot be last, and one for L, which cannot be first:
The second rule also creates a conditional relationship, albeit one that is more complex than the relationship in the first rule:
This rule leads to four Not Laws: G and S cannot be scheduled for the first day, and P cannot be scheduled for the fifth or sixth days:
With the first two rules generating three Not Laws on the first day, we can infer that only P, T, or W can be scheduled for the first appointment:
The third rule establishes that G, S, and T cannot be scheduled for the second and third days, leading to six additional Not Laws:
Of course, with those three services eliminated from the second and third days, only L, P, and W can possibly be scheduled for those two days:
The third rule is extremely powerful, and there are two inferences that follow from this rule:
With three Not Laws now present on the sixth day, we can infer that only G, L, or S can be scheduled for the sixth day:
An analysis of the diagram above shows that the game is composed of two interlocking systems:
Thus, although this game appears to be relatively simple, there are some complex—and quite helpful—interactions occurring among the rules.
This is a Basic Linear: Balanced game.
The game scenario indicates that six service appointments will be scheduled for six consecutive days, exactly one per day, leading to the following Basic Linear setup:
From a quick analysis standpoint, this seems like a reasonable first game to attempt on the test.
The first rule establishes a basic sequence:
- W L
This rule leads to two Not Laws, one for W, which cannot be last, and one for L, which cannot be first:
The second rule also creates a conditional relationship, albeit one that is more complex than the relationship in the first rule:
This rule leads to four Not Laws: G and S cannot be scheduled for the first day, and P cannot be scheduled for the fifth or sixth days:
With the first two rules generating three Not Laws on the first day, we can infer that only P, T, or W can be scheduled for the first appointment:
The third rule establishes that G, S, and T cannot be scheduled for the second and third days, leading to six additional Not Laws:
Of course, with those three services eliminated from the second and third days, only L, P, and W can possibly be scheduled for those two days:
The third rule is extremely powerful, and there are two inferences that follow from this rule:
- 1. If one of L, P, or W is scheduled for a day other than the second or third day, then the remaining two services must be scheduled for the second and third days. For example, if W is scheduled for the first day, then L and P—not necessarily in that order—must be scheduled for the second and third days.
2. From the second rule G and S cannot be scheduled for the first day, and from the third rule G and S cannot be scheduled for the second and third days. Thus, G and S must be scheduled for days four, five, or six. More on this inference in a moment.
With three Not Laws now present on the sixth day, we can infer that only G, L, or S can be scheduled for the sixth day:
An analysis of the diagram above shows that the game is composed of two interlocking systems:
- 1. Only T, L, P, and W can be scheduled for the first three days.
With only four services available to fill the first three days, if any one of T, L, P, and W is scheduled for the last three days, then the remaining three must be scheduled for the first three days, in accordance with the restrictions already shown on the diagram. This is incredibly limiting and has a major effect on the game.
Note that because only one of the three variables can be removed, that variable cannot be W, because then L would also be removed due to the first rule. Thus, W cannot be fourth or fifth, and that will be shown with Not Laws on the main diagram below.
2. G and S must be scheduled for the last three days.
As established previously, G and S must be scheduled for the last three days. Thus, when another service aside from G and S is scheduled for the fourth, fifth, or sixth day, then G and S will fill the remaining two days. So, for example, if L is scheduled for the fourth day, then G and S—not necessarily in that order—must be scheduled for days five and six. Of course, because that other service must be T, L, P, or W, when one of those four is scheduled in the last three days, the composition (but not order) of the services in first three days and the last three days is fully determined.
Thus, although this game appears to be relatively simple, there are some complex—and quite helpful—interactions occurring among the rules.
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