- Wed Jun 29, 2016 10:00 am
#26780
This is a fairly straightforward Grouping game, where seven candidates--Q through X--are available to fill just three spots, with one of those three spots assigned the title of Leader. Because the numbers are given to us this is a Defined game, and with seven variables to fill only three spaces it is Unbalanced: Overloaded. Fortunately that seeming imbalance can be quickly resolved by showing four spaces in your "out" group, something like this:
__ __ __ | __ __ __ __
L
Now we have seven spaces for our seven people, and all we have to track is the in/out nature of our rules and inferences. Note too how I've designated a spot with an L for Leader. Just be careful not to confuse that with a Not Law and you're good (although that would be tough to do here since there are no L variables).
The three rules are also relatively benign, where the first rule establishes that if Q or R is in then it's in the L position (this means that Q and R can never both be in--there's only one L after all--so one of your out spots can be filled with a Q/R); rule 2 is a simply S --> T; and rule 3 is a slightly more complex W --> R+ V.
The contrapositives of those last two rules are crucial here! For rule 2 consider what happens when T is out: S is out as well, and now three of your out spaces have been filled by Q/R, T, and S. That leaves only one more open space out before the game gets very, very restricted! And when we think of what we're told by rule 3, that W and V cannot be selected together, then you know an out spot must be filled by the W/V split, as well.
And this leads to one of the most powerful inferences in the game: when T is out, then all four of your unselected spaces have been filled: Q/R, T, S, and W/V. That means your "in" group is: Q/R as Leader, W/V (avoiding R and W together), and our wildcard variable X. By filling the out group we de facto fill our in group, with X guaranteed and the rest extremely limited.
This singular notion immediately answers question 4, very nearly solves 5, and goes a long way towards answering 3. It's Grouping 101 that you always pay close attention to both the selected and unselected sets, and this shows why.
Another interesting point to make about this game is that opportunities abound to consider, or even completely reuse, prior work. This is a huge bonus to students who don't erase earlier diagrams and who remember exactly what they've already done as they move through the questions. Take question 3: what could allow V to be the Leader? The correct answer to 1 has V as the leader, so should immediately be considered (and sure enough, spotting that Q and R need to be out so neither is the Leader, and that T needs to then be in accords nicely with answer choice C in the first question).
__ __ __ | __ __ __ __
L
Now we have seven spaces for our seven people, and all we have to track is the in/out nature of our rules and inferences. Note too how I've designated a spot with an L for Leader. Just be careful not to confuse that with a Not Law and you're good (although that would be tough to do here since there are no L variables).
The three rules are also relatively benign, where the first rule establishes that if Q or R is in then it's in the L position (this means that Q and R can never both be in--there's only one L after all--so one of your out spots can be filled with a Q/R); rule 2 is a simply S --> T; and rule 3 is a slightly more complex W --> R+ V.
The contrapositives of those last two rules are crucial here! For rule 2 consider what happens when T is out: S is out as well, and now three of your out spaces have been filled by Q/R, T, and S. That leaves only one more open space out before the game gets very, very restricted! And when we think of what we're told by rule 3, that W and V cannot be selected together, then you know an out spot must be filled by the W/V split, as well.
And this leads to one of the most powerful inferences in the game: when T is out, then all four of your unselected spaces have been filled: Q/R, T, S, and W/V. That means your "in" group is: Q/R as Leader, W/V (avoiding R and W together), and our wildcard variable X. By filling the out group we de facto fill our in group, with X guaranteed and the rest extremely limited.
This singular notion immediately answers question 4, very nearly solves 5, and goes a long way towards answering 3. It's Grouping 101 that you always pay close attention to both the selected and unselected sets, and this shows why.
Another interesting point to make about this game is that opportunities abound to consider, or even completely reuse, prior work. This is a huge bonus to students who don't erase earlier diagrams and who remember exactly what they've already done as they move through the questions. Take question 3: what could allow V to be the Leader? The correct answer to 1 has V as the leader, so should immediately be considered (and sure enough, spotting that Q and R need to be out so neither is the Leader, and that T needs to then be in accords nicely with answer choice C in the first question).