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- Thu Mar 21, 2013 11:53 am
#94348
Setup and Rule Diagram Explanation
This is a Grouping: Defined-Fixed, Balanced game.
The game scenario establishes that eight people—three adults and five children—will be assigned to two groups of four people each:
Because there are only two groups, and every variable must be in one of the two groups, the groups form a two-value system, which plays a major role in the game.
The first rule establishes that each boat is assigned at least one adult, so reserve a space in each boat for F, G, and H:
The second rule is conditional:
Of course, because the game is a two-value system, when we take the contrapositive, we can convert the negatives into positives by changing the boat number (if G is not in boat 2, then G must be in boat 1, etc):
Note that this rule (and its contrapositive) does not imply that F and G are always in the same boat. For example, G could be in boat 2 and F could be in boat 1.
The first two rules can be combined to create two inferences. When F is assigned to boat 2, G is assigned to boat 2, and because there must be an adult in each boat, H must then be assigned to boat 1.
Similarly, using the contrapositive of the second rule, when G is assigned to boat 1, F is assigned to boat 1, and then H must be assigned to boat 2:
The contrapositive of these last two inferences, again accounting for the two-value system:
The third rule is similar to the second:
As always, make note of the contrapositive in any two-value system game:
Note that this rule (and its contrapositive) does not imply that V and W are always in different boats. For example, V could be in boat 2 and W could be in boat 2.
The fourth and final rule indicates that X and Z are in different boats. The best diagram for this rule is to place X/Z dual options on the main diagram, while also noting that Y is a random (while H is not directly named, H is covered under the actions of the first rule):
Combining all of the prior information leads to the final setup:
This is a Grouping: Defined-Fixed, Balanced game.
The game scenario establishes that eight people—three adults and five children—will be assigned to two groups of four people each:
Because there are only two groups, and every variable must be in one of the two groups, the groups form a two-value system, which plays a major role in the game.
The first rule establishes that each boat is assigned at least one adult, so reserve a space in each boat for F, G, and H:
The second rule is conditional:
Of course, because the game is a two-value system, when we take the contrapositive, we can convert the negatives into positives by changing the boat number (if G is not in boat 2, then G must be in boat 1, etc):
Note that this rule (and its contrapositive) does not imply that F and G are always in the same boat. For example, G could be in boat 2 and F could be in boat 1.
The first two rules can be combined to create two inferences. When F is assigned to boat 2, G is assigned to boat 2, and because there must be an adult in each boat, H must then be assigned to boat 1.
Similarly, using the contrapositive of the second rule, when G is assigned to boat 1, F is assigned to boat 1, and then H must be assigned to boat 2:
The contrapositive of these last two inferences, again accounting for the two-value system:
The third rule is similar to the second:
As always, make note of the contrapositive in any two-value system game:
Note that this rule (and its contrapositive) does not imply that V and W are always in different boats. For example, V could be in boat 2 and W could be in boat 2.
The fourth and final rule indicates that X and Z are in different boats. The best diagram for this rule is to place X/Z dual options on the main diagram, while also noting that Y is a random (while H is not directly named, H is covered under the actions of the first rule):
Combining all of the prior information leads to the final setup:
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