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- Thu Oct 29, 2020 4:51 pm
#80520
This game is also discussed in our Podcast: LSAT Podcast Episode 70: The May 2020 LSAT-Flex Logic Games Section
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced, Identify the Templates game.
This is a good opening game for those who saw this Logic Games section on the May Flex exam.
The game begins by introducing three separate variable sets:
The five calls have sense of inherent order, so you should select those as the base:
With the base diagram in place, let's analyze the rules on a basic level. Afterwards, we will dive into some of the interactions that lead to inferences:
The QV portion of the rule initially appears to have only three possible placements: 2-3, 3-4, and 4-5. This alone would be limiting enough to consider making three templates, but then from the third rule we know Q is Local, and we also know from the fourth rule that the third call is Nonlocal. So, Q can never be third. That limits the QV block placement to just 2-3 and 4-5. Using that information, you should make two base templates for this game:
Template #1: QV in 2-3
With QV in 2-3, from the first rule S must be first. That then allows R (a random) and T to rotate in the 4-5 slots. From the call type standpoint, since V is third, from the fourth rule we know V is Nonlocal. Using the second rule, that forces S to be Local. Q and T are Local from the third rule, and R can be either Local or Nonlocal.
Template #2: QV in 4-5
This template is considerably less restricted than the first template, and thus you should immediately suspect this template will figure in more of the questions.
With QV in 4-5, R, S, and T must appear in the first three slots. Because T is Local and third call is Nonlocal, T must be first or second, and then S or R must be third:
With these two templates in hand, this game can be done fairly quickly. Expect the second template to be tested more (since it has more possible solutions).
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced, Identify the Templates game.
This is a good opening game for those who saw this Logic Games section on the May Flex exam.
The game begins by introducing three separate variable sets:
- Five Successive Calls: 1, 2, 3, 4, 5
Five Calls: Q, R, S, T, V
Call Types: L, L
The five calls have sense of inherent order, so you should select those as the base:
- 1 2 3 4 5
- L/L: ___ ___ ___ ___ ___
Calls: ___ ___ ___ ___ ___
1 2 3 4 5
With the base diagram in place, let's analyze the rules on a basic level. Afterwards, we will dive into some of the interactions that lead to inferences:
- Rule #1: This rule establishes that a QV block exists, and that S's call is sequentially before Q. The rule can be diagrammed as:
S QV
Rule #2: This rule assigns different types to S and V. Since there are only two call types, either S is Local and V is Nonlocal, or S is Nonlocal and V is Local. This can be shown as a pair of vertical blocks:
L L OR L L
S V S V
Rule #3: This rule establishes vertical blocks where both Q's call and T's call were Local:
L L
Q T
Rule #4: This rule establishes that the third call was Nonlocal:
- L/L: ___ ___ _L_ ___ ___
Calls: ___ ___ ___ ___ ___
1 2 3 4 5
- L/L: ___ ___ _L_ ___ ___
The QV portion of the rule initially appears to have only three possible placements: 2-3, 3-4, and 4-5. This alone would be limiting enough to consider making three templates, but then from the third rule we know Q is Local, and we also know from the fourth rule that the third call is Nonlocal. So, Q can never be third. That limits the QV block placement to just 2-3 and 4-5. Using that information, you should make two base templates for this game:
Template #1: QV in 2-3
With QV in 2-3, from the first rule S must be first. That then allows R (a random) and T to rotate in the 4-5 slots. From the call type standpoint, since V is third, from the fourth rule we know V is Nonlocal. Using the second rule, that forces S to be Local. Q and T are Local from the third rule, and R can be either Local or Nonlocal.
- L/L: _L_ _L_ _L_ _?/L_ _L/?_
Calls: _S_ _Q_ _V_ _R/T_ _T/R_
1 2 3 4 5
Template #2: QV in 4-5
This template is considerably less restricted than the first template, and thus you should immediately suspect this template will figure in more of the questions.
With QV in 4-5, R, S, and T must appear in the first three slots. Because T is Local and third call is Nonlocal, T must be first or second, and then S or R must be third:
- L/L: _L/_ _/L_ _L_ _L_ ___
Calls: _T/_ _/T_ _R/S_ _Q_ _V_
1 2 3 4 5
With these two templates in hand, this game can be done fairly quickly. Expect the second template to be tested more (since it has more possible solutions).
Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/