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- Sat Jan 21, 2012 12:00 am
#79869
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced, Identify the Templates game.
This game contains three variable sets: lanes, runners, and charities. The lanes should be chosen as the base since they have an inherent sense of order, and then the other two variable sets should be stacked above the lanes. This creates an Advanced Linear setup:
The first rule is easy to address:
The second rule creates a sizable block:
Because K is already fourth, this block can only be assigned to lanes 1-3 or 3-5. Note that this placement automatically limits P to lane 2 or lane 4, and that lane 3 must be F or G (at this point).
The third rule creates another block, which has two possibilities that must be shown separately:
Because K is already fourth, this block can only be assigned to lanes 1-4 (with G in lane 1) or 2-5.
The fourth rule is a simple sequential rule:
N > S
While we could take a moment and draw out the numerous Not Laws that follow from the rules above, a better approach is to examine the two blocks because they share a common variable: G. In fact, the two blocks can only be combined in two ways, creating two super-blocks that ultimately control the game:
These two blocks represent the only possible combinations of the second and third rules (other combinations initially appear possible, but could not fit within the five-lane constraint imposed by the game). These two blocks are difficult to place, and with the additional rules that K is fourth and N > S, there can only be a limited number of solutions to the game. The best decision, then, is to diagram the templates that result from placing each block. In this case, the interaction of the blocks is so limiting that it produces only two basic solution paths for the game:
Template #1:
In this template, the super-block is placed in lanes 1-4. In the charities stack, only J and H are uncertain, and they rotate between lanes 2 and 5. In the runners stack, P and O are placed, and L, N, and S are unplaced. However, due to the fourth rule, S cannot be first, leaving a N/L dual-option, and N cannot be fifth, leaving a S/L dual-option. The only rule to track is the N > S rule.
Template #2:
In this template, the super-block is placed in lanes 2-5. In the charities stack, only J and H are uncertain, and they rotate between lanes 1 and 2. In the runners stack, P and O are placed, and L, N, and S are unplaced. However, due to the fourth rule, S cannot be first, leaving a N/L dual-option, and N cannot be fifth, leaving a S/L dual-option. The only rule to track is the N > S rule.
By identifying these two templates during the setup, the questions can be answered easily.
This is an Advanced Linear: Balanced, Identify the Templates game.
This game contains three variable sets: lanes, runners, and charities. The lanes should be chosen as the base since they have an inherent sense of order, and then the other two variable sets should be stacked above the lanes. This creates an Advanced Linear setup:
The first rule is easy to address:
The second rule creates a sizable block:
Because K is already fourth, this block can only be assigned to lanes 1-3 or 3-5. Note that this placement automatically limits P to lane 2 or lane 4, and that lane 3 must be F or G (at this point).
The third rule creates another block, which has two possibilities that must be shown separately:
Because K is already fourth, this block can only be assigned to lanes 1-4 (with G in lane 1) or 2-5.
The fourth rule is a simple sequential rule:
N > S
While we could take a moment and draw out the numerous Not Laws that follow from the rules above, a better approach is to examine the two blocks because they share a common variable: G. In fact, the two blocks can only be combined in two ways, creating two super-blocks that ultimately control the game:
These two blocks represent the only possible combinations of the second and third rules (other combinations initially appear possible, but could not fit within the five-lane constraint imposed by the game). These two blocks are difficult to place, and with the additional rules that K is fourth and N > S, there can only be a limited number of solutions to the game. The best decision, then, is to diagram the templates that result from placing each block. In this case, the interaction of the blocks is so limiting that it produces only two basic solution paths for the game:
Template #1:
In this template, the super-block is placed in lanes 1-4. In the charities stack, only J and H are uncertain, and they rotate between lanes 2 and 5. In the runners stack, P and O are placed, and L, N, and S are unplaced. However, due to the fourth rule, S cannot be first, leaving a N/L dual-option, and N cannot be fifth, leaving a S/L dual-option. The only rule to track is the N > S rule.
Template #2:
In this template, the super-block is placed in lanes 2-5. In the charities stack, only J and H are uncertain, and they rotate between lanes 1 and 2. In the runners stack, P and O are placed, and L, N, and S are unplaced. However, due to the fourth rule, S cannot be first, leaving a N/L dual-option, and N cannot be fifth, leaving a S/L dual-option. The only rule to track is the N > S rule.
By identifying these two templates during the setup, the questions can be answered easily.
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Dave Killoran
PowerScore Test Preparation
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/