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- Sat Jul 22, 2017 2:13 pm
#88987
Setup and Rule Diagram Explanation
This is a Circular Linearity game.
After a long hiatus, Circular games returned to the LSAT with this October 2003 game. Although prevalent in the 1980s, Circular games have appeared infrequently since then, possibly owing to the fact that most Circular games were relatively easy. Thus, by the time this game appeared (after over a decade of LSATs without a Circular game), most students were not well-equipped to handle a Circular game, and adding to that frustration was the fact that this game is rather difficult.
The game scenario provides the following initial setup:
The first rule establishes that F and G sit across from each other, and the optimal approach to a Circular game dictates that such a rule should always be placed on the diagram if possible, as it divides the table in half:
The second rule creates two not-blocks:
Because part of this rule involves F, who is already placed on the diagram, two H Not Laws can be drawn on the main diagram:
The third rule creates a block, which will be represented as if the block is on the right half of the diagram:
Note that when the block is placed on the left half of the diagram it will reverse position (this is one of the hazards of a circular game; although the block hasn’t changed, because of the circularity it “looks” different as it moves around the table). Thus, when the block is on the left half, it appears as follows:
The appearance of the block also creates four Not Laws, two each next to F and G:
With the rules covered, M and P should be noted as randoms. At this juncture, one could make four templates based on the position of the OI block, but doing so provides just a few extra Not Laws on just two of the templates, and thus is not a tremendous amount of additional help.
This is a Circular Linearity game.
After a long hiatus, Circular games returned to the LSAT with this October 2003 game. Although prevalent in the 1980s, Circular games have appeared infrequently since then, possibly owing to the fact that most Circular games were relatively easy. Thus, by the time this game appeared (after over a decade of LSATs without a Circular game), most students were not well-equipped to handle a Circular game, and adding to that frustration was the fact that this game is rather difficult.
The game scenario provides the following initial setup:
The first rule establishes that F and G sit across from each other, and the optimal approach to a Circular game dictates that such a rule should always be placed on the diagram if possible, as it divides the table in half:
The second rule creates two not-blocks:
Because part of this rule involves F, who is already placed on the diagram, two H Not Laws can be drawn on the main diagram:
The third rule creates a block, which will be represented as if the block is on the right half of the diagram:
Note that when the block is placed on the left half of the diagram it will reverse position (this is one of the hazards of a circular game; although the block hasn’t changed, because of the circularity it “looks” different as it moves around the table). Thus, when the block is on the left half, it appears as follows:
The appearance of the block also creates four Not Laws, two each next to F and G:
With the rules covered, M and P should be noted as randoms. At this juncture, one could make four templates based on the position of the OI block, but doing so provides just a few extra Not Laws on just two of the templates, and thus is not a tremendous amount of additional help.
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Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
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PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/