- PowerScore Staff
- Posts: 5972
- Joined: Mar 25, 2011
- Fri Jan 21, 2011 12:00 am
#25614
Setup and Rule Diagram Explanation
This is a Basic Linear, Identify the Possibilities game.
Because Basic Linear games are generally easy to handle for most test takers, this was an
excellent way to begin the Logic Games section of the June 2007 LSAT.
The game scenario establishes that a product code uses five digits. From the first two
rules, we know that each digit is a unique number, from 0 to 4. Because there are no ties,
this is a Balanced game. The following linear scenario underpins the sequence:
0 1 2 3 45
Notice that both the digits and their order in the product code are numerical variable sets.
This is no accident, as it was clearly meant as a potential source of confusion. Even
though each variable set has an inherent sense of order, it is clear that the order in which
the digits appear in the product code should be used as a base. If you find the numerical
nature of both sets potentially confusing, you can decide to forgo using numbers in your
base: with only five positions available, their numbers can be easily determined by sight.
After the first two rules, which establish the balanced nature of this game, the third rule is
critical: the second digit has a value exactly twice that of the first digit. For the sake of
clarity, we will represent the position numbers in brackets:
ways to satisfy this rule:
The fourth rule establishes that the value of the third digit is less than the value of the
fifth digit:
solutions. This is because, within each template, there are only three digits left to work
with (0, 2, and 4 in Template 1; 0, 1, and 3 in Template 2), and, consequently, only three
ways of ensuring that they are ordered in a manner consistent with the last rule:
The decision to “dig deeper” into the two Templates and ultimately undertake a
Possibilities-driven approach results from several key factors. First, this is a Balanced
game with only five variables, which inherently limits the number of possible solutions.
Secondly, satisfying the third rule can only be done in one of two possible ways, each of
which fully determining the placement of two of these variables. Finally, the last rule
restricts the order of the remaining three variables. Thus, we arrive at the following final
setup for this game:
0 1 2 3 45
(2) = 2*(1)
(3) < (5)
This is a Basic Linear, Identify the Possibilities game.
Because Basic Linear games are generally easy to handle for most test takers, this was an
excellent way to begin the Logic Games section of the June 2007 LSAT.
The game scenario establishes that a product code uses five digits. From the first two
rules, we know that each digit is a unique number, from 0 to 4. Because there are no ties,
this is a Balanced game. The following linear scenario underpins the sequence:
0 1 2 3 45
Notice that both the digits and their order in the product code are numerical variable sets.
This is no accident, as it was clearly meant as a potential source of confusion. Even
though each variable set has an inherent sense of order, it is clear that the order in which
the digits appear in the product code should be used as a base. If you find the numerical
nature of both sets potentially confusing, you can decide to forgo using numbers in your
base: with only five positions available, their numbers can be easily determined by sight.
After the first two rules, which establish the balanced nature of this game, the third rule is
critical: the second digit has a value exactly twice that of the first digit. For the sake of
clarity, we will represent the position numbers in brackets:
- (2) = 2*(1)
ways to satisfy this rule:
The fourth rule establishes that the value of the third digit is less than the value of the
fifth digit:
- (3) < (5)
solutions. This is because, within each template, there are only three digits left to work
with (0, 2, and 4 in Template 1; 0, 1, and 3 in Template 2), and, consequently, only three
ways of ensuring that they are ordered in a manner consistent with the last rule:
The decision to “dig deeper” into the two Templates and ultimately undertake a
Possibilities-driven approach results from several key factors. First, this is a Balanced
game with only five variables, which inherently limits the number of possible solutions.
Secondly, satisfying the third rule can only be done in one of two possible ways, each of
which fully determining the placement of two of these variables. Finally, the last rule
restricts the order of the remaining three variables. Thus, we arrive at the following final
setup for this game:
0 1 2 3 45
(2) = 2*(1)
(3) < (5)
You do not have the required permissions to view the files attached to this post.
Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/