Hi, Luna,
Good question. Key point here is to focus not on the buildings themselves but on their classes.
Starting assignment:
- R: G(1) Y(3) Z(3)
S: F(1) L (2)
T: K(2) M(2) O(2)
Now consider the question. It asks what must be true after "some" unspecified number of trades. Thus, we should start with the broad parameters. In this case, we want R to have all class 2 buildings. R has one class 1, worth two class 2s, and two class 3s, worth one class 2.
Break it down by these broad outlines, starting with the condition that R have all class 2:
The class 1 must have been traded for two class 2, so we know that R got two class 2s from T:
The two class 3s could have gone to either S or T, but regardless S still has a class 1. The location of the other class 2 and two class 3s is not determined:
- R: (2) (2) (2)
S: (1) [(2) OR (3) (3)]
T: (1) [(3) (3) OR (2)]
Since we're looking for what must be true, let's just start with the baseline fact that T has to have a class 1 building, so we're done.
But now with respect to answer choice (E), note that either S or T could end up with the class 1 building F. Remember, we're given an unspecified number of trades, so T and S could swap F and G to their hearts' content.
The bigger point here for games is to start by considering the defining qualities of items in multidimensional games. Then work inward towards specifics.